Here’s I2: Tomb of the Lizard King. It’s messed up. But in a good way.

Tomb is split across three parts – a wilderness journey, a conflict with bandits and the delve into the titular tomb. As you might expect, there is something darker behind the bandit raids.
That dark power is Sakatha, the late lizard king. He’s not entirely dead, of course – he’s a vampire, too. While he’s no Strahd, I love this dude. He can mess a party up – he’s got a two handed trident that does a minimum of 15 points of damage per round, the usual suite of vampire powers and casts arcane spells as a 9th level magic-user. He’s gonna tear right through up that 5-7th level party, count on it.
I love how weird a vampire lizard man is. And here’s a crazy theory: I bet basic idea for the template mechanics for 3E’s monster variations (altering or adding to a base monster with a pre-defined powers, like “greenbound” or “ravenous”) comes from old Sakatha. That’s just me spit-ballin’ though.


