Can a supplement for a (not very good) role-playing game change the course of your life?
Who would win in a fight?
Not all tabletop role-playing games use handouts right, but when they do, it is amazing.
This is a reprint of my column from Unwinnable Weekly #69. If you like it, try a subscription. * * * The day after Halloween, my RPG group played the Call of Cthulhu role-playing game for the first time in something like twenty years. Based on the writings of H. P. Lovecraft, Call of Cthulhu […]
Don’t make death in Dungeons & Dragons scary, make it interesting.
There are curious treasures to be found buried in the old back issues of Dragon Magazine.
No good can come from planting a bean at the exit of the dungeon you just spent all night surviving.