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	<title>Al-Qadim Archives - Vintage RPG</title>
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	<item>
		<title>Caravans (1994)</title>
		<link>https://www.vintagerpg.com/2023/07/caravans-1994/</link>
					<comments>https://www.vintagerpg.com/2023/07/caravans-1994/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 08:01:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Caravans]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2023/07/the-more-dd-stuff-i-read-the-more-i-feel-relief/</guid>

					<description><![CDATA[<p>Al-Qadim ends on a good note.</p>
<p>The post <a href="https://www.vintagerpg.com/2023/07/caravans-1994/">Caravans (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The more D&amp;D stuff I read, the more I feel relief and maybe a little enthusiasm when I see Rick Swan’s name in the credits. He’s a reliable writer who almost always delivers solid material that lands squarely on the premise. Such is the case with <em>Caravans</em> (1994), the final box in the Al-Qadim line. The last handful of products strayed from the central theme of Arabian Nights-inspired adventure, but <em>Caravans</em> returns there for the curtain call.</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans1.webp" alt="" class="wp-image-48199" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans1-90x90.webp 90w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>There are multiple djinn, for instance — I might be forgetting some, but I think the last three boxes has one djinn appearance between them. One TOTAL. That’s not enough djinn! Further evidence that <em>Caravans </em>returns to the unusual source material: the first scenario is called “The Talking Tent” and another scenario involves a giant skeleton flying on the back of a giant skeletal roc. There is a fortune-telling carpet. It’s pretty great, even if it is still fairly events-based. It doesn’t really have an adventure frame, either, other than these all take place in caravan-friendly regions of the high desert. Which is a relief! Most of the latter box frames felt perfunctory anyway.</p>



<p>Karl Waller is on point as ever. His giant skeleton riding giant roc is one of the most ridiculous illustrations in the entire line but he somehow manages to give it the same weight as all his other work. Not feeling the Fred Fields cover though. Not entirely Fred’s fault — the banner and the djinn’s eye are just…I hate that overlap. It isn’t entirely NOT Fred’s fault either. That camel’s proportions seem…strange.</p>



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<figure class="wp-block-image size-full"><img decoding="async" width="1024" height="1024" data-id="48200" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans2.webp" alt="" class="wp-image-48200" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans2-90x90.webp 90w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-full"><img decoding="async" width="1024" height="1024" data-id="48201" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans3.webp" alt="" class="wp-image-48201" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCaravans3-90x90.webp 90w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2023/07/caravans-1994/">Caravans (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<item>
		<title>Cities of Bone (1994)</title>
		<link>https://www.vintagerpg.com/2023/07/cities-of-bone-1994/</link>
					<comments>https://www.vintagerpg.com/2023/07/cities-of-bone-1994/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 06 Jul 2023 08:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Cities of Bone]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2023/07/cities-of-bone-1994-is-steve-kurtzs-second/</guid>

					<description><![CDATA[<p>A solid entry with Clark Ashton Smith vibes.</p>
<p>The post <a href="https://www.vintagerpg.com/2023/07/cities-of-bone-1994/">Cities of Bone (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>Cities of Bone</em> (1994) is Steve Kurtz’s second Al-Qadim box (elements of which, like Ruined Kingdoms, reappear in the <em>Book of Necromancer</em>s). I don’t really like <em>Ruined Kingdoms</em> or <em>Corsairs of the Great Sea</em> much, but<em> Cities of Bone</em> put the brakes on Al-Qadim’s decline.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone1.webp" alt="" class="wp-image-48206" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Up until now, all these skinny boxes have included source material about the world and a set of adventures that explores them. At this point, the source material is dispensed with, allowing for the box to return to familiar environs, detailing dead cities that have already been touched upon in other sets. The adventures aren’t really connected. Five of them are short dungeon dives. The sixth is more developed and is a favorite of mine because is so clearly draws inspiration from Clark Ashton Smith’s “Empire of the Necromancers” (the whole box feels Smithy, honestly, particularly his Zothique stories). This scenario features Kazerabet, a powerful necromancer who Kurtz liked so much, he brought her to the <em>Book of Necromancer</em>s.</p>



<p>As ever, nice illustrations from Karl Waller. He’s quite good at skulls and wizened visages. I don’t know cover artist Roger Loveless, but I like this cover. It’s nicely evocative and reminds me a bit of Hickman’s Deserts of Desolation modules. </p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48210" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone2.webp" alt="" class="wp-image-48210" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48209" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone3.webp" alt="" class="wp-image-48209" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48208" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone4.webp" alt="" class="wp-image-48208" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48207" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone5.webp" alt="" class="wp-image-48207" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQBone5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2023/07/cities-of-bone-1994/">Cities of Bone (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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			</item>
		<item>
		<title>Corsairs of the Great Sea (1994)</title>
		<link>https://www.vintagerpg.com/2023/07/corsairs-of-the-great-sea-1994/</link>
					<comments>https://www.vintagerpg.com/2023/07/corsairs-of-the-great-sea-1994/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 05 Jul 2023 08:01:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Corsairs of the Great Sea]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2023/07/oh-hey-more-boats-this-is-corsairs-of-the-great/</guid>

					<description><![CDATA[<p>Another set of ocean-borne adventures, on a totally different, but less exciting, ocean.</p>
<p>The post <a href="https://www.vintagerpg.com/2023/07/corsairs-of-the-great-sea-1994/">Corsairs of the Great Sea (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Oh hey, more boats! This is <em>Corsairs of the Great Sea</em> (1994) and the first real obvious thematic repetition in the Al-Qadim line, coming not that long after <em>Golden Voyages</em>. Despite focusing on pirates, there are still no ship combat rules.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs1.webp" alt="" class="wp-image-48212" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Granted, it is the sea on the other side of the Zakharan peninsula from Golden Voyages’ Crowded Sea, but the characterization of pirates here is completely contradictory. In that earlier box, piracy is almost a normal trade, plied occasionally by any ship with enough men and bound by the same code of hospitality as the rest of Zakharan culture — there was no Caribbean style culture of pirates, but that’s what we get here. Perhaps it is the corrupting influence of the regular Forgotten Realms, who the pirates regularly trade drugs and slaves to.</p>



<p>The source material is the best stuff in the box, though. The adventures…not so good. They’re a mixed bag, almost all of which involve players witnessing events rather than driving them. Thematically, its all over the place. There are pirates in all of the scenarios, I guess, but that is like saying sticking frost giants, white dragons and white puddings in a cave together and calling it an ecology, you know? (That’s a<em> G2</em> joke)</p>



<p>Karl Waller still providing excellent art. I quite like the one of the creep rising out of the well. Less sold on Fred Fields’ cover — that fellow seems a little too thoroughly dead for having been stabbed in the stomach.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48213" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs2.webp" alt="" class="wp-image-48213" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48214" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs3.webp" alt="" class="wp-image-48214" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQCorsairs3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2023/07/corsairs-of-the-great-sea-1994/">Corsairs of the Great Sea (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<item>
		<title>Ruined Kingdoms (1994)</title>
		<link>https://www.vintagerpg.com/2023/07/ruined-kingdoms-1994/</link>
					<comments>https://www.vintagerpg.com/2023/07/ruined-kingdoms-1994/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Tue, 04 Jul 2023 08:01:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Ruined Kingdoms]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2023/07/ruined-kingdoms-1994-is-odd-its-a-pretty/</guid>

					<description><![CDATA[<p>Somehow disappointing despite the presence of crocodile people.</p>
<p>The post <a href="https://www.vintagerpg.com/2023/07/ruined-kingdoms-1994/">Ruined Kingdoms (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>Ruined Kingdoms</em> (1994) is odd. It’s a pretty substantial expansion of the world of Al-Qadim — the cities (ruined and otherwise) and jungles of eastern Zakhara — and an adventure frame to encourage its exploration. There is a sort of cultural mixing here I don’t quite know how to parse. The overriding aesthetic is still Arabian, but with some strains of ancient Egyptian, South Asian and Southeast Asian as well. This feels very much like the flattening of Eastern cultures as described by Edward Said in Orientalism.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined1.webp" alt="" class="wp-image-48215" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>The adventure frame isn’t that great either, to be honest. Very events-y, but not in an interesting way. I do like some of the depictions of the ruined cities and welcome the fact that there are crocodile people to be encountered here, but <em>Ruined Kingdoms</em> is one of my least favorite in the line (which is saying something, since the wheels sort of come off Al-Qadim generally at this point). Some of the material here was recycled by Kurtz for the <em>Book of Necromancers</em>, a book I find equally puzzling, but, compared to this box it is the superior treatment.</p>



<p>Karl Waller’s interiors are still pretty great — that geomancer with the pharaonic headdress is awesome. And I enjoy the atmosphere of Fred Fields’ rather un-Fieldsish cover.</p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48221" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined2.webp" alt="" class="wp-image-48221" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48216" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined3.webp" alt="" class="wp-image-48216" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48220" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined7.webp" alt="" class="wp-image-48220" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined7.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined7-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQRuined7-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2023/07/ruined-kingdoms-1994/">Ruined Kingdoms (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>Golden Voyages (1992)</title>
		<link>https://www.vintagerpg.com/2023/07/golden-voyages-1992/</link>
					<comments>https://www.vintagerpg.com/2023/07/golden-voyages-1992/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Mon, 03 Jul 2023 08:01:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Golden Voyages]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2023/07/al-qadim-this-week-as-the-name-implies-golden/</guid>

					<description><![CDATA[<p>Adventures at sea, with a novel system for catering to the play styles of different groups.</p>
<p>The post <a href="https://www.vintagerpg.com/2023/07/golden-voyages-1992/">Golden Voyages (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Al-Qadim this week! As the name implies, <em>Golden Voyages </em>(1992) is as inspired by the Sinbad stories as it is Hollywood’s adaptations of them (particularly Ray Harryhausen’s). This slim box set details the Crowded Sea, its islands, rules for nautical adventuring and a lengthy campaign. There’s a screen jammed in there too. Its a lot of stuff!</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden1.webp" alt="" class="wp-image-48223" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>The ship rules are interesting. Most TSR-era ship rules (none of which are compatible) consist of ship attributes and rules for knocking them into each other until one sinks. Here, the ship is characterized less like a weapon and more as a combination of NPC and base of operations and even a tool. It’s an interesting, adventure- and roleplaying-focused approach and I like it quite a bit. There’s no combat rules at all — the campaign doesn’t need them, but I still would have liked them.</p>



<p>The campaign structure is interesting. It is very modular, defined by a loose framework of departure/journey/return. Where the players decide to journey determines their adventures. The plot centers on the retrieval of a great treasure for…reasons. Both the treasure and the reason, though, are customizable, with suggestions keyed for a variety of play styles. Thus, the treasures for power gamers clearly increase the power of their characters, and thus the lure of the adventure, and puzzle-focused players will get puzzle-focused prizes. This is one of the earliest examples of an adventure explicitly catering to play style that I am aware of!</p>



<p>There are some cool monsters, too — coral people and giant crab people. As with just about every Al-Qadim product, Karl Waller provides gorgeous interior art that suits the setting well. I’m less sold on the Easley cover, though.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48230" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden2.webp" alt="" class="wp-image-48230" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48227" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden3.webp" alt="" class="wp-image-48227" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48229" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden4.webp" alt="" class="wp-image-48229" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48228" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden5.webp" alt="" class="wp-image-48228" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="48226" src="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden6.webp" alt="" class="wp-image-48226" srcset="https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2023/07/AlQGolden6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2023/07/golden-voyages-1992/">Golden Voyages (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>Reunion (1998)</title>
		<link>https://www.vintagerpg.com/2018/02/reunion-1998/</link>
					<comments>https://www.vintagerpg.com/2018/02/reunion-1998/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 05:01:27 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Reunion]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2018/02/al-qadim-was-conceived-to-be-limited-in-scope/</guid>

					<description><![CDATA[<p>A curious coda.</p>
<p>The post <a href="https://www.vintagerpg.com/2018/02/reunion-1998/">Reunion (1998)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Al-Qadim was conceived to be limited in scope: eight publication in two years. The success of the line (which designer Jeff Grubb assigns to the fact that, like many of TSR’s best material in the 90s, it was hidden from management) led to five more publications in 1994. After that, it was considered complete.</p>



<figure class="wp-block-image size-full size-large"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-25.webp" alt="" class="wp-image-52549" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-25.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-25-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-25-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>That is why the existence of<em> Reunion</em>, published in 1998, was such a surprise when I learned of it. As an RPGA publication, it was likely written and run as a tournament modules (there’s a long history of Al-Qadim tournament adventures) but I can’t find any confirmation of that. Weirder still is TSR’s decision to publish it for the public four years after the end of the line.</p>



<p>It is pretty great, though. It follows the adventures of the Altair tribe (Assassin’s Creed fans take note) as they are taken prisoner by an evil mage. The adventure is divided into three sections. In the first, players take the roll of the tribe’s men and attempt to escape slavery. In the second, the tribe’s women seek to escape their harem. Finally, in the third part, you are the tribe’s children, escaping sacrifice at an evil temple. Each section is markedly different: the first is combat heavy, the second hinges on diplomacy and the final depends on the creativity and unpredictability intrinsic to kids.</p>



<p>Each chapter is divided into well-structured encounters, each with a definite beginning, middle and end, which flow directly into one another, taking a lot of guesswork out of the hands of the DM. That lack of guesswork is offset when you discover that, bizarrely, there are no pre-generated characters in the module. They don’t even tell you a suggested level.</p>



<p>Despite that, <em>Reunion</em> remains an excellent coda for Al-Qadim, tapping into swashbuckling and intrigue perhaps better than any other adventure published for the setting.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-full size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52550" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-26.webp" alt="" class="wp-image-52550" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-26.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-26-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-26-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-full size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52551" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-27.webp" alt="" class="wp-image-52551" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-27.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-27-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-27-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2018/02/reunion-1998/">Reunion (1998)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>The Complete Sha&#8217;ir&#8217;s Handbook (1994)</title>
		<link>https://www.vintagerpg.com/2018/02/the-complete-shairs-handbook-1994/</link>
					<comments>https://www.vintagerpg.com/2018/02/the-complete-shairs-handbook-1994/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 15 Feb 2018 05:01:31 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Sha'ir's Handbook]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2018/02/the-title-the-complete-shairs-handbook-is-a-bit/</guid>

					<description><![CDATA[<p>A valiant attempt to provide player classes that foster more social and cultural modes of play.</p>
<p>The post <a href="https://www.vintagerpg.com/2018/02/the-complete-shairs-handbook-1994/">The Complete Sha&#8217;ir&#8217;s Handbook (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The title <em>The Complete Sha’ir’s Handbook</em> is a bit of a lie, since it doesn’t entirely focus on the Sha’ir mage kit, but rather broadly fleshes out Al-Qadim’s most noteworthy addition to the Dungeons &amp; Dragons canon: its novel approach to magic.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-19-1024x1024.webp" alt="" class="wp-image-51436" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-19-1024x1024.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-19-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-19-90x90.webp 90w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-19.webp 1800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>First, a note on Sha’irs, the most intriguing character kit in Al-Qadim. Rather than memorizing spells, Sha’irs use genie familiars to fetch them from the multiverse, channeling raw power from the elemental planes or even stealing them from gods and demons. The resulting mix of mischievousness and constraint provides endless potential for plot complications, just like a yarn from the <em>1001 Nights</em>.</p>



<p>The bulk of the book is devoted to the introduction of new mage kits and sorcerous societies. Much of the magic presented here is, like the Sha’ir, indirect. Zakharan mages largely channel their spells through some sort of craft, like clockwork baubles, tapestries, arithmetic and astrology. This folds in nicely with the setting’s focus on roleplaying and culture – to be a literal weaver of spells has limited application for dungeon crawling after all.</p>



<p>This is a good place to mention Al-Qadim’s deep love of genies of all kinds. Much of the world is dependent upon genie magic, which leads to all manner of wonder and trouble. In its simplest form, this is entertaining and Al-Qadim mostly leaves it at that. I find it curious though, that, for a setting that follows Dark Sun – one so preoccupied with freedom and slavery – that genies were never examined very critically in Al-Qadim. The imprisonment and forced labor of genies (as well as their wrath over the same) is taken as granted, both by Zakhara’s fictional society and the designers themselves. To my eye, there is much rich (if perhaps uncomfortable) material to be mined there.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="51435" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-20-1024x1024.webp" alt="" class="wp-image-51435" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-20-1024x1024.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-20-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-20-90x90.webp 90w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-20.webp 1800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="51434" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-21-1024x1024.webp" alt="" class="wp-image-51434" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-21-1024x1024.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-21-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-21-90x90.webp 90w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-21.webp 1800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="51438" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-22-1024x1024.webp" alt="" class="wp-image-51438" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-22-1024x1024.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-22-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-22-90x90.webp 90w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-22.webp 1800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="51439" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-23-1024x1024.webp" alt="" class="wp-image-51439" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-23-1024x1024.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-23-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-23-90x90.webp 90w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-23.webp 1800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="51437" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-24-1024x1024.webp" alt="" class="wp-image-51437" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-24-1024x1024.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-24-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-24-90x90.webp 90w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-24.webp 1800w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2018/02/the-complete-shairs-handbook-1994/">The Complete Sha&#8217;ir&#8217;s Handbook (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>City of Delights (1993)</title>
		<link>https://www.vintagerpg.com/2018/02/city-of-delights-1993/</link>
					<comments>https://www.vintagerpg.com/2018/02/city-of-delights-1993/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 14 Feb 2018 05:01:33 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[City of Delights]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2018/02/city-of-delights-is-a-much-better-box-than-land-of/</guid>

					<description><![CDATA[<p>The box set where Al-Qadim starts to properly come together.</p>
<p>The post <a href="https://www.vintagerpg.com/2018/02/city-of-delights-1993/">City of Delights (1993)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>City of Delights</em> is a much better box than Land of Fate. TSR had a special talent for designing detailed and interesting cities, and their treatment of Golden Huzuz, the hub city of Al-Qadim’s Zakhara is no exception.</p>



<figure class="wp-block-image size-full size-large"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-13.webp" alt="" class="wp-image-52543" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-13.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-13-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-13-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>In all honesty, Robh Ruppel’s cover painting tells you all you need to know about the exotic atmosphere of the contents of the box. This is the D&amp;D equivalent of Hollywood’s Baghdad, where Sinbad and Ali Baba dwell. You’ll note the lack of combat, so often depicted on D&amp;D covers – this is again a supplement with a strong focus on culture and roleplaying, though the potential for a little swashbuckling is always present.</p>



<p>What <em>City of Delights</em> finally gives Al-Qadim is stories, a strange omission up to this point for a game based on a book about storytelling. The previous entries in the setting provide scant details on the sorts of adventures Al-Qadim is meant to provide, the why of it all.<em> City of Delight </em>delivers that in spades, providing dozens of characters and adventures seeds all worthy of Scheherazade. Finally, Al-Qadim begins to breathe.</p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52544" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-15.webp" alt="" class="wp-image-52544" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-15.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-15-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-15-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52546" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-16.webp" alt="" class="wp-image-52546" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-16.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-16-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-16-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52548" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-18.webp" alt="" class="wp-image-52548" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-18.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-18-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-18-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
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<p>The post <a href="https://www.vintagerpg.com/2018/02/city-of-delights-1993/">City of Delights (1993)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>Land of Fate (1992)</title>
		<link>https://www.vintagerpg.com/2018/02/land-of-fate-1992/</link>
					<comments>https://www.vintagerpg.com/2018/02/land-of-fate-1992/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Tue, 13 Feb 2018 05:01:42 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Land of Fate]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2018/02/al-qadim-became-a-fully-formed-campaign/</guid>

					<description><![CDATA[<p>Of course there are flying carpets.</p>
<p>The post <a href="https://www.vintagerpg.com/2018/02/land-of-fate-1992/">Land of Fate (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Al-Qadim became a fully formed campaign setting with the release of the <em>Land of Fate </em>box set in 1992 (shortly after <em>Arabian Adventures</em> appeared). It is uneven at best.</p>



<figure class="wp-block-image size-full size-large"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-6.webp" alt="" class="wp-image-52536" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>The main problem is that Zakhara, the Land of Fate, is huuuuuuge and the detail given here ranges from sparse to uninspired. Most features of the region, interesting or not, are given only a few paragraphs of description. Much of the good stuff is, like <em>Arabian Adventures</em>, cultural, but it is also of dubious use for running a game – the details on the coffee ceremony are an excellent example of something that is of great interest but limited utility.</p>



<p>I suspect the reason for this that Zakhara is simultaneously part of the Forgotten Realms (this probably annoyed Ed Greenwood, the creator of the Realms, who disliked using versions of real-world cultures in his world) and isolated from it (partly to justify its unusual customs, partly to make it easily usable as a bolt-on for homebrew campaign worlds). I think including it in the Realms hampers the setting from really coming into its own because of the need for a kind of Realms orthodoxy, while keeping it isolated from the greater Realms also meant the setting was unable to directly benefit from its richness. It’s the worst of both worlds, really.</p>



<p>That said, the box contains some of my favorite Karl Waller art, which does more to infuse the setting with intrigue and adventure than all the text combined.</p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52540" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-8.webp" alt="" class="wp-image-52540" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-8.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-8-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-8-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52539" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-12.webp" alt="" class="wp-image-52539" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-12.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-12-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-12-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
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<p>The post <a href="https://www.vintagerpg.com/2018/02/land-of-fate-1992/">Land of Fate (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>Al-Qadim: Arabian Adventures (1992)</title>
		<link>https://www.vintagerpg.com/2018/02/al-qadim-arabian-adventures-1992/</link>
					<comments>https://www.vintagerpg.com/2018/02/al-qadim-arabian-adventures-1992/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Mon, 12 Feb 2018 05:01:35 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Al-Qadim]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2018/02/jeff-grubb-developed-al-qadim-arabian-adventures/</guid>

					<description><![CDATA[<p>Hollywood Baghdad the RPG? Sort of. </p>
<p>The post <a href="https://www.vintagerpg.com/2018/02/al-qadim-arabian-adventures-1992/">Al-Qadim: Arabian Adventures (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Jeff Grubb developed <em>Al-Qadim: Arabian Adventures</em> in 1992 as a kind of companion to<em> Oriental Adventures</em>. A culture book – the details of the campaign setting came later – it is clearly inspired by <em>1001 Nights</em>, old Sinbad movies (Harryhausen and otherwise) and the historical Arabian Empire. The book, like the entire line, is gorgeous, sporting gold design flourishes drawn from Islamic art and the beautiful black and white illustrations of Karl Waller – his vivid style defines <em>Al-Qadim</em>, much the same way Brom and Baxa defined Dark Sun.</p>



<figure class="wp-block-image size-full size-large"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-1.webp" alt="" class="wp-image-52519" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>As with any D&amp;D setting that moves the focus from tactical combat, <em>Al-Qadim</em> has its quirks. There is a strong focus on cultural customs. Concepts derived from real-world Middle Eastern customs like honor, social standing, purity, hospitality and more play an important role, requiring adventures to test roleplaying as much as sword arms. The inclusion of rigid character kits gives players a number of cultural and occupational tools for their roleplaying, grounding them in the world.</p>



<p>My feelings about that world are complicated. I have an unabashed love for the Sinbad movies that so obviously form the backbone of the game, but I also recognize they, and <em>Al-Qadim</em>, are steeped in Orientalism (that is, an exotification of Middle Eastern culture for the entertainment of Westerners). I’ve no way of knowing if the designers included practitioners of Islam, but judging from the credits, I suspect no one of Middle Eastern descent participated. And all this is complicated by the book’s publication shortly after the first Gulf War.</p>



<p>That said, <em>Al-Qadim</em> has an air of scholarly remove and feels respectful, even if it is a portrayal of non-Western culture through Western eyes. There is a focus on equality that reflect the attitudes of the golden age of the Arabian Empire – cities are full of many races, even traditionally “evil” ones like goblin and kobolds, and all are valued members of society. The widespread belief in Fate, from which all the setting’s laws of hospitality derive, is a clever, secular substitute for Islam. On the other hand, the book is uncritical in its presentation of slavery and polygamy. As ever, your mileage may vary.</p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52520" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-4.webp" alt="" class="wp-image-52520" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="52521" src="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-5.webp" alt="" class="wp-image-52521" srcset="https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2018/02/Al-Qaim-5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
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<p>The post <a href="https://www.vintagerpg.com/2018/02/al-qadim-arabian-adventures-1992/">Al-Qadim: Arabian Adventures (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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