Supermodule week! The format — a perfect bound softcover, often with a folder in the back containing a large foldout map or a booklet of maps — was introduced with Lankhmar, but was frequently used by TSR from the mid-‘80s to the early ‘90s, particularly in reprinting older adventure material. As much as I love […]

(Repost from September 1, 2017; revised) Before reading this entry, please queue up “Princes of the Universe,” by Queen, on the music streaming service of your preference.  For the fifth and final Dungeons & Dragons box set, Frank Mentzer finally pitched the idea of levels into the trash bin. In fact, it essentially discards the […]

(Repost from August 31, 2017; revised) Master Rules. Look at the box. It kind of reminds me of a high-end credit card commercial from the 80s for some reason?  Anyway. The black box covers levels 26 through 36. As with the Companion Rules, there seems to be some confusion as to just what characters of […]

(Repost from August 30, 2017; revised) Released in 1984 as a follow-up to the Expert Rules, the Companion Rules is a bit of an oddity that lacks the clear conceptual framework of the previous two boxes. Where the red box tackled dungeons and the blue box tackled the limitless wilds, the teal box tackles…property ownership? […]

(Repost from August 29, 2017; revised) The blue box Expert Rules followed the Basic Rules in short order in 1983, taking characters from level 4 through 14. Where the red box was interested in dungeons, the blue box tackles the dangerous wilderness. In addition to the rules, the box includes the excellent module X1: The […]

(Repost from August 28, 2017; revised) It doesn’t get much more classic than the Dungeons & Dragons Basic Rules (1983). I’ve no way of knowing for sure, but I would bet that the red box was the high water mark for TSR’s penetration into the mainstream marketplace. If you had even the most passing interest […]