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		<title>Into the Cess &#038; Citadel (2022)</title>
		<link>https://www.vintagerpg.com/2024/08/into-the-cess-citadel-2022/</link>
					<comments>https://www.vintagerpg.com/2024/08/into-the-cess-citadel-2022/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 22 Aug 2024 12:30:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Into the Cess & Citadel]]></category>
		<category><![CDATA[monsters]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/?p=40483</guid>

					<description><![CDATA[<p>The city is a beast.</p>
<p>The post <a href="https://www.vintagerpg.com/2024/08/into-the-cess-citadel-2022/">Into the Cess &amp; Citadel (2022)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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										<content:encoded><![CDATA[
<p>OK, so<em> Into the Cess &amp; Citadel</em> (2022) isn’t exactly what most folks think of as a monster book. But it is. Sorta. Bear with me.</p>



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<p>So, this is the companion to <em>Into the Wyrd &amp; Wild</em>, which shares a similar format, organization and purpose. That earlier book was meant to make forests into something more dungeon-like, and provided a whole new weird ecosystem to support that, including a ton of monsters. Similar thing with <em>C&amp;C</em>, a book that looks to present a city in more dungeon-like terms. (Why would you do this? Because unlike forests and cities, dungeons are constrained spaces; no matter how big they are, you only ever have a couple immediate choices, and this makes them easier to plan, run and play.)</p>



<p>The book has a bunch of rules for generating cities and material to support them in place (like a table of 100 interesting locations). Then there are five more firmly sketched city districts — the undercity, the spires and the foundry, cultivist and archivist districts, all of which have their own unique character, perils and monsters.&nbsp; Many of these place-specific monsters verge on NPCs, or, at least, give the sense that they in some ways belong to the ecosystem of urban civilization. A group of general monsters that can be found anywhere in the city is also provided. They are very <em>city</em>ish — garbage monsters, living cobblestones — creatures extremely adapted to their environment. The city is a dangerous place.</p>



<p>Which is why I decided to include this book in a week of monster books. In the introduction, the book says to never forget that “the city eats people.” It’s true! And I think that provides some necessary context. All the creatures and maladies and traps and NPCs and items and architectural features presented by <em>C&amp;C </em>make up one, gigantic, unbeatable, ever-hungry monster. Take that, Tarrasque.</p>



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<p>The post <a href="https://www.vintagerpg.com/2024/08/into-the-cess-citadel-2022/">Into the Cess &amp; Citadel (2022)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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