I don’t really get Mutants Down Under (1988), like on the level of “Why does this exist?” I am happy it does, because it is probably my favorite in the line, but I don’t understand the series of creative and editorial decisions that made this the third book in the After the Bomb line. This […]

OK, so, After the Bomb is the post-apocalyptic setting from Palladium that uses Erick Wujcik’s mutation system from the Teenage Mutant Ninja Turtles RPG, without totally being a TMNT game (it was a way to have some of the TMNT material they were producing not be contingent on the TMNT license, even though TMNT comic […]