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	<title>Knock Archives - Vintage RPG</title>
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	<title>Knock Archives - Vintage RPG</title>
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		<title>Knock #1</title>
		<link>https://www.vintagerpg.com/2022/04/knock-1/</link>
					<comments>https://www.vintagerpg.com/2022/04/knock-1/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 07 Apr 2022 04:01:06 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Knock]]></category>
		<category><![CDATA[Merry Mushmen]]></category>
		<category><![CDATA[OSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2022/04/knock-is-straight-crazy-billed-as-an-adventure/</guid>

					<description><![CDATA[<p>The first in a series of over-stuffed tool box digests for all your OSR needs.</p>
<p>The post <a href="https://www.vintagerpg.com/2022/04/knock-1/">Knock #1</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
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<p>Knock is straight crazy. Billed as an “Adventure Gaming Bric-a-brac,” it is hard to call something that feels so substantial a magazine. It’s over 200 densely designed pages that are packed with all sorts of resources for your preferred flavor of OSR play. While there are editorial items — my favorite is an essay by OSE’s Gavin Norman that ruminates on the differences between new and old modes of D&amp;D — this is very much a magazine FOR games rather than one about them. The interior of the dust jacket details a dungeon, that amazing demon that fronts the cover is statted on the back. There is a random table to name it on the spine. Just packed.</p>



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<p>The energy in this thing is explosive and infectious. There is just so much stuff here, I want to shake it all out on the floor and get to playing with it all. The bright blocks of color encourage this, I think. In fact, the design sense reminds me of the maximalism of Mork Borg, though without the grim elements. Knock revels in lighthearted fun. Sort of. It is still a magazine about killing (and being killed by) monsters, basically, but it is so zany that it is hard to focus on the darker bits amid the bright palette.</p>



<p>It is impossible to catalog all the goodies. There are tables galore, there’s at least one adventure, many adventure sites, a bunch of new monsters, a fantastic collection of dungeon maps (presented as art rather than utilities). It can be a bit difficult to see where one thing ends and another begins. The verging chaos of it all no doubt diminishes the utility of the book. I love it though, sometimes it is nice to have to roll up your sleeves and dig for treasure.</p>



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<p>The post <a href="https://www.vintagerpg.com/2022/04/knock-1/">Knock #1</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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