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	<title>Lost Island of Castanamir Archives - Vintage RPG</title>
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	<title>Lost Island of Castanamir Archives - Vintage RPG</title>
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		<title>C3: The Lost Island of Castanamir (1984)</title>
		<link>https://www.vintagerpg.com/2019/12/c3-the-lost-island-of-castanamir-1984/</link>
					<comments>https://www.vintagerpg.com/2019/12/c3-the-lost-island-of-castanamir-1984/#comments</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 04 Dec 2019 10:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Lost Island of Castanamir]]></category>
		<category><![CDATA[TSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2019/12/the-c-series-was-dormant-for-a-few-years-until-c3/</guid>

					<description><![CDATA[<p>This one's "funny."</p>
<p>The post <a href="https://www.vintagerpg.com/2019/12/c3-the-lost-island-of-castanamir-1984/">C3: The Lost Island of Castanamir (1984)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The C-series was dormant for a few years until <em>C3: The Lost Island of Castanamir</em> came out in 1984, sporting a pretty sweet Jeff Easley cover. The interiors are all Easley, too, which is a pleasure. I feel like his ink work was under-used at the time and under-appreciated now. I particularly like the initial illustration of the adventuring party unsealing the hatch in the dungeon, and the sneaky mage caught in the act of snooping around.</p>



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<p>The module is by Ken Rolston, who would go on to by a key designer on Paranoia and would write some of my favorite Avalon Hill RuneQuest material. This adventure is…not on that level.</p>



<p>Like the other C-series modules, this one is meant for tournament play (and debuted at Origins 1982, long before its actual publication). Like <em>Ghost Tower</em>, it is in the fun house mode, with character proceeding in the dungeon through a series of one-way portals, which sounds amusing but gets confusing real fast (for players and DMs alike, I should think). The kitchen is pretty modern, with an oven and a walk-in freezer, which is a little odd. The module also introduces the Gingwatzim, ethereal servant spirits that come in six varieties, each of which can take one of three forms – their natural spirit form, or the form of either an inanimate or animate object. They are weird and a little confusing and I don’t believe they ever showed up again. Oh, and most of the pre-generated PCs have surnames that incorporate the word “house” for some reason. Oh, and the intro text refers to Castanamir as an 18-level mage, as if levels are a thing that exist in the fictional world, which I find pretty hilarious. Hi, Stu here, 12th-level writer, how are you?</p>



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<p>The post <a href="https://www.vintagerpg.com/2019/12/c3-the-lost-island-of-castanamir-1984/">C3: The Lost Island of Castanamir (1984)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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