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	<title>Merry Mushmen Archives - Vintage RPG</title>
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	<description>The Art &#38; History of Tabletop RPGs</description>
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		<title>Black Sword Hack: Ultimate Chaos Edition (2023)</title>
		<link>https://www.vintagerpg.com/2024/12/black-sword-hack-ultimate-chaos-edition-2023/</link>
					<comments>https://www.vintagerpg.com/2024/12/black-sword-hack-ultimate-chaos-edition-2023/#comments</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 04 Dec 2024 13:30:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Black Sword Hack]]></category>
		<category><![CDATA[Merry Mushmen]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/?p=55737</guid>

					<description><![CDATA[<p>A new way to find old dooms.</p>
<p>The post <a href="https://www.vintagerpg.com/2024/12/black-sword-hack-ultimate-chaos-edition-2023/">Black Sword Hack: Ultimate Chaos Edition (2023)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>Black Sword Hack: Ultimate Chaos Edition</em> (2023) is a beautiful little system derived from David Black’s <em>Black Hack</em> of D&amp;D. The obvious literary touchstone is Elric and Moorcock’s larger cosmic conflict between Law and Chaos. There are many other clear influences, though — Jack Vance’s Dying Earth, Lankhmar, Kane, Poul Anderson. I suspect that is Jirel of Joiry on the back cover, flanked by Fafhrd and the Gray Mouser. Perhaps they’re a trio of entirely different people — Goran Gligovic’s art vibrates on strange frequencies, as if you’re looking at archetypes from a parallel universe.</p>



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<p>The core systems work essentially as they do in <em>Black Hack</em>, so I won’t go into them here. The additions contribute to the doomful atmosphere. These amount to a set of different sorts of pacts — demons, evil swords, fairies, and so on. There are a variety of powers to draw on and be consumed by.</p>



<p>The rest of the book is given over, mostly, to tools for collaboratively creating a world and a central city for players to inhabit, explore and, eventually, ruin and destroy. Goes with the territory, really. A couple scenarios round things out. A fantastic appendix lays out a method to create adventures using your favorite paperback fantasy novel.</p>



<p><em>Black Sword Hack</em> touches on many of the same themes as Chaosium’s <em>Stormbringer</em>, but in a more minimal, smoother sort of way. It’s more direct, really. It’s also its own thing, and every game is unique, thanks to the world generation. I’m keen to see it develop further.</p>



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<p>The post <a href="https://www.vintagerpg.com/2024/12/black-sword-hack-ultimate-chaos-edition-2023/">Black Sword Hack: Ultimate Chaos Edition (2023)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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			</item>
		<item>
		<title>A Folklore Bestiary (2022)</title>
		<link>https://www.vintagerpg.com/2024/08/a-folklore-bestiary-2022/</link>
					<comments>https://www.vintagerpg.com/2024/08/a-folklore-bestiary-2022/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 21 Aug 2024 12:30:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[A Folklore Bestiary]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Merry Mushmen]]></category>
		<category><![CDATA[monsters]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/?p=40466</guid>

					<description><![CDATA[<p>Horrors from the old tales.</p>
<p>The post <a href="https://www.vintagerpg.com/2024/08/a-folklore-bestiary-2022/">A Folklore Bestiary (2022)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>When Gygax put together the <em>Monster Manual</em>, he unwittingly created a sort of “essential assortment” of RPG monsters derived from real world legend — they appear over and over again in other games as default opponents. Gygax selected those monsters from a wider pool derived from books of folklore and mythology that were available in the ‘60s and ‘70s, but I’ve read a lot of those (and their descendants) and, well, there are <em>a lot</em> of folkloric monsters from all over the world that are just, continually overlooked. This is something came into sharper focus for me regarding regions outside of Europe thanks to A Thousand Thousand Islands and <em>Other Magic 2: Monsters of the Americas</em>, but <em>A Folklore Bestiary</em> (2022), from The Merry Mushmen, proves there are still plenty of interesting creatures to mine even from Europe (and the rest of the world, too).</p>



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<p>Letty Wilson did all the art. The writing and selection was by a variety of authors, from a variety of locations and this provides GMs with a nice diversity of options. Some are already passingly familiar (dybbuk, Black Shuck, Jack-in-Irons), some are really more like NPCs (the Queen of the Fallow Field, who is a bit like Lady Midday, and Bad Paxti, a nefarious blacksmith). Many function as variants of more generic monsters (Tartaro are basically classic cyclops, with some tweaks, like the fact that they are numbered instead of named or that their eye can emit a blinding beam of light — they’re probably my favorite beastie in the book). Like the previous two books this week, this serves to reimagine and recontextualize familiar monsters, though perhaps more subtly than the other. I’ll tell you, though, I will always take another strange folkloric goblin over some of the eyeroll-worthy monster variants that have cropped up in official D&amp;D. Winged gnolls, for Pete’s sake?</p>



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<p>The post <a href="https://www.vintagerpg.com/2024/08/a-folklore-bestiary-2022/">A Folklore Bestiary (2022)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>Knock #1</title>
		<link>https://www.vintagerpg.com/2022/04/knock-1/</link>
					<comments>https://www.vintagerpg.com/2022/04/knock-1/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 07 Apr 2022 04:01:06 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Knock]]></category>
		<category><![CDATA[Merry Mushmen]]></category>
		<category><![CDATA[OSR]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2022/04/knock-is-straight-crazy-billed-as-an-adventure/</guid>

					<description><![CDATA[<p>The first in a series of over-stuffed tool box digests for all your OSR needs.</p>
<p>The post <a href="https://www.vintagerpg.com/2022/04/knock-1/">Knock #1</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Knock is straight crazy. Billed as an “Adventure Gaming Bric-a-brac,” it is hard to call something that feels so substantial a magazine. It’s over 200 densely designed pages that are packed with all sorts of resources for your preferred flavor of OSR play. While there are editorial items — my favorite is an essay by OSE’s Gavin Norman that ruminates on the differences between new and old modes of D&amp;D — this is very much a magazine FOR games rather than one about them. The interior of the dust jacket details a dungeon, that amazing demon that fronts the cover is statted on the back. There is a random table to name it on the spine. Just packed.</p>



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<p>The energy in this thing is explosive and infectious. There is just so much stuff here, I want to shake it all out on the floor and get to playing with it all. The bright blocks of color encourage this, I think. In fact, the design sense reminds me of the maximalism of Mork Borg, though without the grim elements. Knock revels in lighthearted fun. Sort of. It is still a magazine about killing (and being killed by) monsters, basically, but it is so zany that it is hard to focus on the darker bits amid the bright palette.</p>



<p>It is impossible to catalog all the goodies. There are tables galore, there’s at least one adventure, many adventure sites, a bunch of new monsters, a fantastic collection of dungeon maps (presented as art rather than utilities). It can be a bit difficult to see where one thing ends and another begins. The verging chaos of it all no doubt diminishes the utility of the book. I love it though, sometimes it is nice to have to roll up your sleeves and dig for treasure.</p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="50562" src="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock3.webp" alt="" class="wp-image-50562" srcset="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="50570" src="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock4.webp" alt="" class="wp-image-50570" srcset="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="50567" src="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock7.webp" alt="" class="wp-image-50567" srcset="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock7.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock7-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock7-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="50566" src="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock8.webp" alt="" class="wp-image-50566" srcset="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock8.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock8-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock8-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="50569" src="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock9.webp" alt="" class="wp-image-50569" srcset="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock9.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock9-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock9-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="50564" src="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock10.webp" alt="" class="wp-image-50564" srcset="https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock10.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock10-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2022/04/IndieMagsKnock10-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
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<p>The post <a href="https://www.vintagerpg.com/2022/04/knock-1/">Knock #1</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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