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	<title>Monte Cook Games Archives - Vintage RPG</title>
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	<description>The Art &#38; History of Tabletop RPGs</description>
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		<title>The Ninth World Guidebook (2015)</title>
		<link>https://www.vintagerpg.com/2024/04/the-ninth-world-guidebook-2015/</link>
					<comments>https://www.vintagerpg.com/2024/04/the-ninth-world-guidebook-2015/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 04 Apr 2024 04:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Monte Cook Games]]></category>
		<category><![CDATA[Ninth World Guidebook]]></category>
		<category><![CDATA[Numenera]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/?p=13135</guid>

					<description><![CDATA[<p>With the <em>Ninth World Guidebook</em>, the wonders of Numenera start to make sense.</p>
<p>The post <a href="https://www.vintagerpg.com/2024/04/the-ninth-world-guidebook-2015/">The Ninth World Guidebook (2015)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>It gets better for me with <em>The Ninth World Guidebook </em>(2015). It’s a lot more cohesive and approachable, I think, even if this is an expansion of the setting material in the main book, not a restatement. It reminds me a lot of the<em> Glorantha Guide</em> in the way the presentation is giving me slices of history, culture and social systems all at the same time in relatively digestible chunks. </p>



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<p>The art is starting to really come together for me here. A lot of folks loooove the Numenera art. I don’t dislike it at all, but it doesn’t bowl me over or make my brain crackle the way other game art can. Here, though, some stuff does get me! Love that red knight. Some of the landscapes really work here. Some still don’t though, like the weird floating mask things. Stuff like that seems too random and takes me out. But then the weird folk who hunt humans are pretty rad, and well designed—they look unsettlingly alien. </p>



<p>I’m starting to find the fusion of science and fantasy more appealing here too. This one I am almost certain is symptom of just increasingly familiarity. Initially, I thought the tech seemed too…I dunno, New Agey? I have a hard time nailing this down. It still feels…violet. But I am OK with it. I’ve really come to like the robot designs. </p>



<p>But I dunno, am I sold on this? I’m not sure. I doooooo kind of want to read the proper Cypher System rules. I’m not going to rush out or anything—I still have <em>Invisible Sun</em> to attempt to comprehend—but if we cross paths, I might pick it up…</p>



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</figure>
<p>The post <a href="https://www.vintagerpg.com/2024/04/the-ninth-world-guidebook-2015/">The Ninth World Guidebook (2015)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<item>
		<title>Numenera Technology Compendium: Sir Arthour’s Guide to the Numenera (2014)</title>
		<link>https://www.vintagerpg.com/2024/04/numenera-technology-compendium-sir-arthours-guide-to-the-numenera-2014/</link>
					<comments>https://www.vintagerpg.com/2024/04/numenera-technology-compendium-sir-arthours-guide-to-the-numenera-2014/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 03 Apr 2024 04:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Monte Cook Games]]></category>
		<category><![CDATA[Numenera]]></category>
		<category><![CDATA[Numenera Technology Compendium]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/?p=13124</guid>

					<description><![CDATA[<p>With the tech book, I finally start to <em>get</em> Numenera.</p>
<p>The post <a href="https://www.vintagerpg.com/2024/04/numenera-technology-compendium-sir-arthours-guide-to-the-numenera-2014/">Numenera Technology Compendium: Sir Arthour’s Guide to the Numenera (2014)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>OK, big title on this one: <em>Numenera Technology Compendium: Sir Arthour’s Guide to the Numenera</em> (2014). The subtitle in particular might be difficult to parse if, like me, you came to Numenera thinking that was the name of the world. It isn’t! That’s the Ninth World. Numenera is a catch-all term for all the thingamabobs characters use as equipment—oddities, artifacts and cyphers. They’re the equivalent of D&amp;D’s magic items. I think it is a bold move to name a whole RPG after the magic tech, actually. And, in typical Monte Cook fashion, this book introduce a <em>thousand</em> new ones in addition to the stuff already contained in the core book. </p>



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<p>That sounds bigger than it really is. Cyphers are pieces of single use scavenged tech that are defined by keywords. Artifacts are basically the same, but have multiple uses. Oddities are the best—weird bits that have no real purpose other than flavor. They come in a bunch of tables at the very end. I love all of this. It’s like an unholy combination of a GURPS power book and a collection of <em>Mothership</em>-style “what’s in your pocket” tables. I really, really love the way this works to balance special powers in the larger game (no single cypher can ever unbalance play, as it is only a single use) while allowing players to hone in on the sort of the powers they want to specialize in, thus defining their character through their use of tech (which is a bit like the way Gamma World’s progression is really rooted in scavenging better equipment).</p>



<p>I was expecting something like Shadowrun’s<em> Street Samurai Catalog</em>, but instead, I got a tech/equipment system that takes a game with a ton of difficult-to-manage variety like Shadowrun (think a party with a mage, a decker and a street samurai, all managing different game systems) and streamlines the mechanics. The variety is still there, but the crunch is minimized. It’s pretty brilliant!</p>



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<p>The post <a href="https://www.vintagerpg.com/2024/04/numenera-technology-compendium-sir-arthours-guide-to-the-numenera-2014/">Numenera Technology Compendium: Sir Arthour’s Guide to the Numenera (2014)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<item>
		<title>The Ninth World Bestiary (2014)</title>
		<link>https://www.vintagerpg.com/2024/04/the-ninth-world-bestiary-2014/</link>
					<comments>https://www.vintagerpg.com/2024/04/the-ninth-world-bestiary-2014/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 04:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Monte Cook Games]]></category>
		<category><![CDATA[Ninth World Bestiary]]></category>
		<category><![CDATA[Numenera]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/?p=13111</guid>

					<description><![CDATA[<p>Usually the bestiary is my way into a game, but not this time.</p>
<p>The post <a href="https://www.vintagerpg.com/2024/04/the-ninth-world-bestiary-2014/">The Ninth World Bestiary (2014)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>I am further flummoxed by <em>The Ninth World Bestiary</em> (2014). Monster books are where I go to figure out how I would run a game. Coupled with an equipment catalog, I feel like I can get more practical/mechanical understanding of a game world than through the gazetteer. Weirdly, for Numenera, the opposite is true for the most part. </p>



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<p>Befitting a game organized around experiencing wonder, the monsters are frickin’ weird. There is very little here that conforms, visually, to fantasy tropes. Which isn’t to say there is nothing prosaic—there are bug monsters and lion serpents and things I can intuit at a glance how they act. But I admit I am slightly overwhelmed by the lack of anything so obvious as a dragon to kind of ground my understanding. The art is above average though, and I can sort of see a through-line in all the monster designs, but I’d like a little more. </p>



<p>Again, I find my best touchstone is Talislanta, which just excels in excess (the Mercandian Soldier even reminds me of Talislanta’s Thralls). For whatever reason, I don’t expect the monsters of Talislanta to form a compelling gestalt, though, where I do for Numenera. It seems like that’s what the designers want! But when I start trying to piece stuff together, it winds up being too much to parse. The rare time a monster book isn’t my way in. </p>



<p>There are lots of cool monsters I want to lift for other things, though. A monolith that hungers for flesh? A titan whose head is an abandoned city? Heck yea. I really like the ghouls who lick their blades after they attack and get insights into their opponent from tasting their blood. That scratches at one of the problems, though — there are lots of monsters with cool little puzzle details that I want to see solutions for sussed out in play, but for a game arranged around discover and awe, the bestiary has far more opponents than inhabitants.</p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46924" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary4.webp" alt="" class="wp-image-46924" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46928" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary5.webp" alt="" class="wp-image-46928" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46925" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary6.webp" alt="" class="wp-image-46925" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46927" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary7.webp" alt="" class="wp-image-46927" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary7.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary7-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary7-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46929" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary8.webp" alt="" class="wp-image-46929" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary8.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary8-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary8-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46923" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary9.webp" alt="" class="wp-image-46923" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary9.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary9-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary9-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46926" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary10.webp" alt="" class="wp-image-46926" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary10.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary10-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/NumeneraBestiary10-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2024/04/the-ninth-world-bestiary-2014/">The Ninth World Bestiary (2014)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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		<title>Numenera (2013)</title>
		<link>https://www.vintagerpg.com/2024/04/numenera-2013/</link>
					<comments>https://www.vintagerpg.com/2024/04/numenera-2013/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Mon, 01 Apr 2024 04:01:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Monte Cook Games]]></category>
		<category><![CDATA[Numenera]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/?p=13098</guid>

					<description><![CDATA[<p>I don't really get Numenera.</p>
<p>The post <a href="https://www.vintagerpg.com/2024/04/numenera-2013/">Numenera (2013)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>OK, this week is one of those exercises in me looking at a game that doesn’t appeal to me for reasons I can’t quite express, and then you try to educate me as to its charms. The game in question is <em>Numenera</em>, the first iteration from 2013, before Cypher System really becomes Cypher System.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera1.webp" alt="" class="wp-image-46930" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>So, <em>Numenera</em> is a very light mechanical RPG, using a D20 for resolution. Only the players roll; they’re trying to beat values on a sliding difficulty ladder that reminds me vaguely of Fate. Characters are defined through key words (though not, like, totally open ended keywords as in HeroQuest, there are constraints and those build in a lot of structure that makes me feel comfortable). Magic items are little doo-dads that have a bunch of unique minor effects, so they have a lot of application, feel special and can interact with each other in lots of ways (good and bad). It’s a way more welcoming and usable system than I expected (the last Monte Cook game I read was <em>Invisible Sun</em>, which is neither). </p>



<p>The game is arranged around exploration and discovering things to wonder at—the world has a deep history, full of lost technology, weird magic, strange civilizations. Page after page after page of stuff that I feel should thrill me (I love the fact that there is no experience rewards for combat and that damage is basically static). Especially since I love Cook’s Planescape work and at enjoy the majority of his other D&amp;D material I’ve read. And I like worlds with similar histories, like Talislanta or Jorune. But for some reason, <em>Numenera</em> leaves me under-wondered. The same is true of the videogames (and <em>Planescape Torment</em> was for a long time my all-time favorite). </p>



<p>So what’s my malfunction? What am I missing?</p>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46933" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera2.webp" alt="" class="wp-image-46933" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46937" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera3.webp" alt="" class="wp-image-46937" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46934" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera4.webp" alt="" class="wp-image-46934" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46931" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera5.webp" alt="" class="wp-image-46931" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46932" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera6.webp" alt="" class="wp-image-46932" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46936" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera7.webp" alt="" class="wp-image-46936" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera7.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera7-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera7-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46935" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera8.webp" alt="" class="wp-image-46935" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera8.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera8-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera8-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46939" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera9.webp" alt="" class="wp-image-46939" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera9.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera9-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera9-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="46938" src="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera10.webp" alt="" class="wp-image-46938" srcset="https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera10.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera10-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2024/04/Numenera10-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2024/04/numenera-2013/">Numenera (2013)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
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