This book was provided to me by my friends at Noble Knight Games! This is Mummy: The Resurrection (2001). So, at this point, it just seems comical that White Wolf kept going with its X: the Y line of horror RPGs. I feel cheated that we never got a Creature of the Black Lagoon game, […]

This is Wraith: The Oblivion (1996), for my money the gothiest of the World of Darkness games, because the characters you play are recently dead. Like Beetlejuice, but without the jokes. Players seek transcendence (entry to heaven, basically, though it may just be a rumor), while trying to avoid oblivion. You can check in on […]

This is the second edition core rulebook for Werewolf: The Apocalypse (1994). This game is set in the same world as Vampire: The Masquerade and its introduction effectively launches the larger World of Darkness idea. All the discrete systems are built with essentially the same mechanics, meaning you can mix vamps and weres if you […]

This is the second edition Vampire Players Guide (1993). It isn’t an earth-shattering book by any means – its your basic sort of rules companion, with a potpourri of new stuff, clarifications, expansions, essays and more. I picked it mostly for Clyde Caldwell’s cover painting, which feels iconic to me, and also for Tim Bradstreet’s […]

This is the second edition of Vampire: The Masquerade (1992). First off, check out how fundamentally different the cover art is from everything else that was on the market at the time. VtM enjoyed huge success in the 90s, thanks in part to its appeal with an audience outside traditional TTRPG players. I think the […]