Teenage Mutant Ninja Turtle Adventures! (1986)

Teenage Mutant Ninja Turtle Adventures! is, you guessed it, the first book of scenarios for TMNT and Other Strangeness, from 1986. There are five adventures, some optional rules (including cross-over rules for using Heroes Unlimited superpowers, which seems like a game-changer), a 10-page comic and lots and lots of Eastman and Laird art.

The adventures themselves are…not very good in the best way possible? I don’t think they really hold up to modern standards, but they have a kind of infectious zest. I don’t want to run any of them and I kind of feel like there was a little bit of uncertainty yet as to what the TMNT RPG was supposed to be, but it remains a fun read. How can you complain about a scenario centered on a secret mutant bear raised by fundamental Christians who passes for human and fronts a rock band called The 666? I love the fact that the scenario states The 666 “is actually a good band,” and further adds that the members, “are all fairly nice guys and care about each other.”

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