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I was initially going to do something else Chaosium related this week, but after writing Friday’s post, I realized I’ve never posted about some key early Chaosium products somehow. So, I’m going to fix that.
This is All the Worlds’ Monsters (1977 originally, this is the 1979 third printing), a book that I mistakenly believed for a long time was the first monster book for RPGs. That honor actually belongs to The Book of Monsters (at least as far as I currently know). Still, I reckon TSR was annoyed that, thanks to printing delays, Chaosium’s monster book made it to shelves before the Monster Manual. Adding insult to injury, the very first edition was released as 3-hole-punched loose-leaf pages, beating the Monstrous Compendium to its format by twelve years.
The book, as stated in the introduction, was smartly conceived by Jeff Pimper and Steve Perrin as an endless book collecting all the monsters created for D&D, Tunnels & Trolls and Arduin. It quickly became apparent that such an exhaustive goal was pure folly, but identifying the notion that players would want a never-ending stream of monsters, especially so early in the hobby’s history, is pretty savvy.
The execution here is…uh…a little lacking. The very best part of the book is the cover, by George Barr channeling a bit of Virgil Finlay maybe; that’s a lot of lovable creeps on there. Most of the monsters, which were primarily player-submitted, are ill-conceived and silly. The text is set in a monospaced typewriter font which is hard on the eyes, with pages printed horizontally which might not seem that bad but is pretty hostile when you try to use the book. The art (by Luise Perrine, Chris Lofthus, Cora Healy, Carol Rode and J. Steven Reichmuth, with no clear credits beyond signatures) is amateurish though endearing.
So, as a resource for serious play? Not the best. As an artifact of the enthusiasm of the early days of the hobby? A precious artifact. |