<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>White Wolf Archives - Vintage RPG</title>
	<atom:link href="https://www.vintagerpg.com/tag/white-wolf/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.vintagerpg.com/tag/white-wolf/</link>
	<description>The Art &#38; History of Tabletop RPGs</description>
	<lastBuildDate>Mon, 16 Sep 2024 22:01:20 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://www.vintagerpg.com/wp-content/uploads/2019/07/cropped-Icon-1-90x90.jpg</url>
	<title>White Wolf Archives - Vintage RPG</title>
	<link>https://www.vintagerpg.com/tag/white-wolf/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>White Wolf (1987)</title>
		<link>https://www.vintagerpg.com/2021/04/white-wolf-1987/</link>
					<comments>https://www.vintagerpg.com/2021/04/white-wolf-1987/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Fri, 16 Apr 2021 04:01:04 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Chaosium]]></category>
		<category><![CDATA[Stormbringer]]></category>
		<category><![CDATA[White Wolf]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2021/04/white-wolf-1987-was-a-real-surprise-for-me-i/</guid>

					<description><![CDATA[<p>A book I didn't previously know existed, full of amazing temples!</p>
<p>The post <a href="https://www.vintagerpg.com/2021/04/white-wolf-1987/">White Wolf (1987)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>White Wolf</em> (1987) was a real surprise for me. I didn’t entirely realize it was a book. And I had no idea how awesome a book it was until I got it. It is, essentially, the third Stormbringer Companion, so a potpourri of random things, but it is easily the coolest and most useful of the three.&nbsp;</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite1.webp" alt="" class="wp-image-44675" srcset="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite1-90x90.webp 90w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>First though, let’s admire the excellent Steve Purcell cover. I like it a lot. I also enjoy the eternal champion bicycle-like logo, which signals Chaosium’s largely unrealized ambition to create a whole line of games out of Moorcock’s interconnected fictional cosmos.</p>



<p>Three main things in here. Of least interest to me, tho still cool, is the robust ship rules. I like the comparative size chart. Second is an adventure, Escape from the Yellow Hell. I’m a bit iffy on this. On the one hand, it is super strange, involving a rescue attempt in one of many hells under the control of the Lords of Chaos. It has very nice Planescape weirdness vibes seven years before Planescape. On the other hand, it is a bit sillier than I want it to be? A lot of stuff seems played for laughs rather than horror. There are some solid demon encounters, though, and the rocks with mouths are…super creepy.</p>



<p>The main attraction, though, are the details on the temples. There are three flavors: Chaos, Law and elemental (in this case fire). All of them serve both as templates for your own temple creation and also very well realized points of interest you can just use from whole cloth. I enjoy Carolyn Schultz Savoy’s maps in general — she did a lot of work for Chaosium around this time — but these are far and away favorites. So much awesome.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="1024" data-id="44683" src="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite2.webp" alt="" class="wp-image-44683" srcset="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite2-90x90.webp 90w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="1024" data-id="44682" src="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite3.webp" alt="" class="wp-image-44682" srcset="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite3-90x90.webp 90w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="44678" src="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite4.webp" alt="" class="wp-image-44678" srcset="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="44680" src="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite5.webp" alt="" class="wp-image-44680" srcset="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="44679" src="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite6.webp" alt="" class="wp-image-44679" srcset="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="44681" src="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite7.webp" alt="" class="wp-image-44681" srcset="https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite7.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite7-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2021/04/StormWhite7-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2021/04/white-wolf-1987/">White Wolf (1987)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2021/04/white-wolf-1987/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Nativity in Black: The Rise and Fall of White Wolf Games</title>
		<link>https://www.vintagerpg.com/2020/10/nativity-in-black-the-rise-and-fall-of-white-wolf-games/</link>
					<comments>https://www.vintagerpg.com/2020/10/nativity-in-black-the-rise-and-fall-of-white-wolf-games/#respond</comments>
		
		<dc:creator><![CDATA[Michael Francis]]></dc:creator>
		<pubDate>Thu, 29 Oct 2020 19:25:00 +0000</pubDate>
				<category><![CDATA[Essays]]></category>
		<category><![CDATA[Storyteller System]]></category>
		<category><![CDATA[Vampire: The Masquerade]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">http://www.vintagerpg.com/?p=4002</guid>

					<description><![CDATA[<p>White Wolf lived fast, died young and left a good looking corpse...</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/nativity-in-black-the-rise-and-fall-of-white-wolf-games/">Nativity in Black: The Rise and Fall of White Wolf Games</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>An earlier version of this story appeared in the <a href="http://www.hotdogdayz.com/2017/09/soda-killers-magazine-16-out-now.html?m=1">Fall 2017 issue of Soda Killers</a>. As such, it specifically and intentionally doesn&#8217;t cover the fifth edition of</em> Vampire: The Masquerade <em>and the many controversies that have followed that game since it launched.&nbsp;</em></p>



<hr class="wp-block-separator has-css-opacity"/>



<p>With the benefit of a decade or two of perspective, I can say that I was a pretty stereotypical hashtag 90s kid.</p>



<p>A stereotypical nerdy 90s kid who would brag to his friends about how many library books he borrowed, who stayed up late to watch Jackie Chan’s the Canton Kid and Lady Rose, who read “grown up” “mature readers” graphic novels like <em>Watchmen</em>, <em>From Hell</em> and<em> Sandman</em>, who spent many long hours and late nights pretending to be an uber-cool trench coat wearing sunglasses after dark Vampire.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="996" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so8_1280.webp" alt="" class="wp-image-4004" style="width:340px" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so8_1280.webp 996w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so8_1280-797x1024.webp 797w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so8_1280-240x309.webp 240w" sizes="auto, (max-width: 996px) 100vw, 996px" /></figure>
</div>


<p>This story is the story of the last of those things and the company which made it possible. Well at least it’s part of that story, the first half I guess. This is the story of meteoric rise and spectacular fall of White Wolf Games. It’s the story of a World of Darkness and the laughably moody RPGs that filled that world. Games like <em>Vampire: The Masquerade, Werewolf: the Apocalypse and Hunter: the Reckoning</em>. This is part memoir, part history of that decade or so when White Wolf Games burned like a black star in the cold, uncaring Heavens.</p>



<p>For me it all started with a guy named Josh Seidel. He was the first person to thrust the hardcover of <em>Vampire: The Masquerade, </em>complete with its iconic marbled green cover, into my hands. This would’ve been 1993 or 1994 but the White Wolf story starts a few years before this, at the beginning of the 1990s.</p>



<p><em>Vampire the Masquerade </em>was spawned in 1991 by Stewart Wieck, Lisa Stevens and Mark Rein-Hagen. Rein-Hagen was already something of a veteran of tabletop game design having already created the <em>Ars Magica </em>game system in 1987.</p>



<p><em>Ars Magica, </em>which was initially self-published through Rampant Lion Games, took many of the traditional, romantic and Tolkien inspired high fantasy tropes and trappings of “traditional” role playing games like Dungeons &amp; Dragons and Rolemaster and replaced with them a medieval European setting that was more akin to the gory worlds of <em>Game of Thrones</em> or <em>Vikings</em> than the Dio/Manowar album cover world of the Dragonlance Saga.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1084" height="1575" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/2b3d78384fc98e5a07482df563fbc1a1.webp" alt="" class="wp-image-4006" style="width:340px" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/2b3d78384fc98e5a07482df563fbc1a1.webp 1084w, https://www.vintagerpg.com/wp-content/uploads/2020/10/2b3d78384fc98e5a07482df563fbc1a1-705x1024.webp 705w, https://www.vintagerpg.com/wp-content/uploads/2020/10/2b3d78384fc98e5a07482df563fbc1a1-213x309.webp 213w" sizes="auto, (max-width: 1084px) 100vw, 1084px" /></figure>
</div>


<p><em>Ars Magica </em>was something of an instant success for Rein-Hagen with more “mature” fans looking for something more in line with their “sophisticated” adult tastes.</p>



<p>Rein-Hagen must have known he was onto something. He quickly realized that there was a generation of players which had grown up as kids playing Dungeons &amp; Dragons and <em>Villains and Vigilantes</em> in their school libraries and parents’ basements but were now moody teens. An untapped audience, flush with disposable income, who wanted to leave the trappings of “heroic” fantasy behind and dive head first into something that explored their growing angst about what might be lurking around the corner in those final years of the 20th Century.</p>



<p>Lion Rampant merged with White Wolf Magazine birthing White Wolf Game Studio and the idea for <em>Vampire: The Masquerade </em>was born<em>.</em></p>



<p>Taking it’s narrative cues from the novels of Anne Rice and Nancy A. Collins and movies like <em>Fright Night</em>, <em>The Lost Boys</em> and <em>The Hunger,</em> <em>Vampire: The Masquerade (</em>often shortened to <em>VtM</em>) inverted the traditional heroic fantasy of roleplaying games by positioning players as morally ambiguous, existentially tormented bloodsucking vampires.</p>



<p>It took its stylistic queues from the aggressive nihilism of the punk, hardcore and metal sub cultures and dressed it up with a visual sensibility of the Goth Scene of the 80s and 90s to create a look, feel and sensibility which White Wolf called “<em>Gothic Punk”</em>.</p>



<p>Here’s how the creators described the “Gothic Punk” (<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />) ethos in their own words:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>The term ‘Gothic Punk’ best describes the decadent ambiance of the World of Darkness. Violence blends elegantly with elegance as wealth and privilege mix with the panoply of fear and cultural conflict&#8230;The Gothic image of looming architecture is everywhere, chased with gold and silver as it watches over the dispossessed&#8230;Punk Nihilism echoes in the overpowered despair of dreams destroyed…The world careens down a fast track to self-destruction and everybody wants an escape”</p>
</blockquote>



<p>The millennial tension is so thick you could almost cut it with a knife. The World of Darkness, which was the setting for <em>VtM</em> and the many games that followed, was the world of Roy Batty crying in the rain at the end of <em>Blade Runner</em>.</p>



<p>It was the world of amphetamine thin, milk white vampire gods, of Peter Murphy’s androgyny, Iggy Pop’s wiry musculature, Al Jourgensen’s drug fueled self destruction, Connor McLeod’s long coat, Andrew Eldritch’s sunglasses and Siouxsie Sioux’s eye makeup. <em>Vampire: The Masquerade </em>created nothing less than a seismic shift in the tabletop gaming industry as it dragged it into the dying light of the 20th Century. It was the “Psalm 69” to Dungeons &amp; Dragons’ “Holy Diver,” the <em>Highlander </em>to D&amp;D’s <em>Conan</em>, <em>The Watchmen</em> to D&amp;D’s <em>Justice League</em>. So of course 15-year-old me ravenously devoured it. And I wasn’t the only one.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="916" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so5_1280.webp" alt="" class="wp-image-4016" style="width:340px" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so5_1280.webp 916w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so5_1280-733x1024.webp 733w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so5_1280-221x309.webp 221w" sizes="auto, (max-width: 916px) 100vw, 916px" /></figure>
</div>


<p><em>Vampire: The Masquerade</em> and the World of Darkness franchise which it spawned was nothing short of a revolution for an industry which was struggling to redefine itself in the wake of the Satanic Panic of the 70s and 80s and the geek stereotypes that came with it. By the time the game found its way into my hands in 1994, it had already birthed a revised Second Edition in 1992, won the Origin Award <em>f</em>or “Best Roleplaying Rules of 1991<em>”</em> and spawned a highly a high successfully live action roleplaying community under the banner of Mind’s Eye Theatre.</p>



<p>Live action roleplaying, commonly abbreviated as LARP, is dress-up for grownups. It had previously involving a bunch of folks, typically men, dressing up as wizards and warriors and going out to the woods to act out their sword and sorcery fantasies complete with ornate costumes and prop weapons.</p>



<p>The World of Darkness, under the banner of Mind’s Eye Theatre, transformed all that into <em>Lost Boys</em> inspired packs of youths, dressed in crushed velvet capes, leather trench coats and sunglasses, roving sodium-lit city streets, acting out their naughty vampire god fantasies. And in its defense that’s something that would’ve fit the description of a Top Night Out for many 90s goth kids, myself included, back in the day. It was high successfully in entrenching World of Darkness in the gaming community. It also brought scores of new players, especially girls and women, into the fold of what had typically been seen as a super stinky super secret boys club for basements and backrooms at comic book shops.</p>



<p>Rein-Hagen, Wieck and co knew they had a hit on their hands. So what they do? They did what any sensible entertainment company world do and decided to expand the World of Darkness franchise under their audacious “five games in five years” strategy.</p>


<div class="wp-block-image">
<figure class="alignright size-large"><img loading="lazy" decoding="async" width="978" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15r7oF0h1wo6q1so6_1280.webp" alt="" class="wp-image-4008" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15r7oF0h1wo6q1so6_1280.webp 978w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15r7oF0h1wo6q1so6_1280-782x1024.webp 782w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15r7oF0h1wo6q1so6_1280-236x309.webp 236w" sizes="auto, (max-width: 978px) 100vw, 978px" /></figure>
</div>


<p>Each game would take a classic horror or fantasy myth or monster and reinvent and update it for the trappings and tropes of the pre-millennial wasteland of the 1990s. The World of Darkness Games, also known as the Storyteller system, dismissed the heroic fantasy of Dungeons &amp; Dragons as juvenile or simplistic, replacing instead with something that was, at least in concept, more nuanced, profound and reflective of the human experience.</p>



<p>Each game would focus on a core conflict or theme which was supposed to be the heart of the emotional and actual conflict which drove stories forward. With <em>VtM</em>, this was the vampire not only as the tragic, Byronic, gothic hero; it was also political allegory. The battle between the “good” vampire society of the Camarilla and the chaos and decadence of the “evil” Sabbat was symbolic of the conflict between ruling elites and working classes, while also speaking to questions of value of the established societal structures of contemporary Western society. The hierarchical structure of vampire society, with it&#8217;s strict rules of deference to age and peerage, anticipated the conflict between Boomers and Millennials at least a decade before this narrative entered mainstream society.</p>



<p>The second game, 1992’s <em>Werewolf: The Apocalypse</em> was as 90s an eco-fable as you’re going to get, a sort of ultra-violent Captain Planet for grownups. Werewolves served as defenders of nature, wilderness and the wild acting as Mother Nature’s shock troops in the war on pollution, urbanization and environmental degradation.</p>


<div class="wp-block-image">
<figure class="alignright size-large"><img loading="lazy" decoding="async" width="990" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_b6f06fba377970a63aeef446c1f66c9d_becf9d3d_1280.webp" alt="" class="wp-image-4010" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_b6f06fba377970a63aeef446c1f66c9d_becf9d3d_1280.webp 990w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_b6f06fba377970a63aeef446c1f66c9d_becf9d3d_1280-792x1024.webp 792w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_b6f06fba377970a63aeef446c1f66c9d_becf9d3d_1280-239x309.webp 239w" sizes="auto, (max-width: 990px) 100vw, 990px" /></figure>
</div>


<p><em>Mage: The Ascension</em> followed in 1993, taking its cues from other peak 90s texts such as the writings of Grant Morrison and Terence McKenna. A theoretical successor to Rein-Hagen’s <em>Ars Magica</em>, <em>Mage</em> brought Magic(k) forward into the modern day as commentary on the nature of truth and the battle for personal freedom in a technocratic world of constant surveillance and Illuminati/New World Order conspiracy.</p>



<p>Debuting in 1994, <em>Wraith: The Oblivion</em> (originally solicited as <em>Ghost</em>) looked at the glam nihilism of Nine Inch Nails and dared to ask Trent to hold his beer. It was all about being a super serious ghost type so transfixed and tortured by the struggle to reconcile the self destructive aspects of its personality that it is unable to transcend to whatever ultimate fate awaits it.</p>



<p>The last of the original wave of five games was <em>Changeling: The Dreaming </em>(originally solicited as <em>Faerie</em>) appearing on bookstore shelves in the summer of 1995. Players took on the roles of Faeries struggling to foster creativity, emotion and imagination in this fallen, foul and failing Gothic Punk World.</p>



<p>But it didn’t stop there. There was the <em>Vampire: The Eternal Struggle</em>, the collectible card game. This was, believe it or not, a surprisingly new and novel idea in a world that had yet to be completed dominated by school age children getting into playground fights over <em>Pok</em><em>é</em><em>mon</em> and <em>Yu-Gi-Oh</em> cards.</p>



<p>Perhaps the crown jewel of it all was the short lived TV Series, <em>Kindred: The Embraced</em>, which was on our TVs for a hot minute in the spring of 1996 before being canned after only eight episodes. It could’ve fit into the dawn of the premium TV era alongside shows like <em>Oz</em> and the <em>Sopranos</em>. Sadly (?) it was a neutered and muted Aaron Spelling produced affair which had more in common with the fanged trash TV of <em>True Blood</em> than the amphetamine-fueled art goth angst of <em>The Hunger</em> and <em>The Crow</em>.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="412" height="406" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/1__QuKdqQIhcXg1FnbSLEf4g.webp" alt="" class="wp-image-51234" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/1__QuKdqQIhcXg1FnbSLEf4g.webp 412w, https://www.vintagerpg.com/wp-content/uploads/2020/10/1__QuKdqQIhcXg1FnbSLEf4g-314x309.webp 314w, https://www.vintagerpg.com/wp-content/uploads/2020/10/1__QuKdqQIhcXg1FnbSLEf4g-90x90.webp 90w" sizes="auto, (max-width: 412px) 100vw, 412px" /></figure>
</div>


<p>The failure of <em>Kindred: The Embraced </em>was an omen of troubled times ahead as the wheels began to fall off the World of Darkness wagon before the end of 1996. After the initial success of <em>Vampire</em>, <em>Werewolf</em> and <em>Mage</em>, subsequent games had struggled to find a market and attract an audience. Wraith was roundly criticized for having a rules systems which was downright hostile to players to the point where it was largely unplayable, despite being a very pretty book to look at. <em>Changeling</em> enjoyed slightly better initial success but it was clear that it would not be home run after home run like the company’s first three games.</p>



<p>Rein-Hagen and the team went back to the well, whacking a historical veneer of the greatest hits to trot out spins offs such as <em>Vampire: The Dark Ages</em>, the harrowing <em>Wraith: The Great War</em> and the weird western silliness of <em>Werewolf: Wild West</em>. Success remained elusive: none of the historical games did great business. A tertiary wave of games such as <em>Hunter: The Reckoning</em> and <em>Mummy: The Resurrection</em> were trotted out to an increasingly indifferent and fatigued fanbase. The whole line began to swell, bloat and buckle. Even revenue streams of the more profitable games in the line began to dry up as fans grew sick of the need to continually drop dollars on a seemingly endless list of expansions, handbooks and supplemental rules which were often pointless at best and contradictory at worst.</p>



<p>Add to that the whole tabletop gaming industry had come to a shuddering halt, teetering on the brink of collapse, in the second half of the 1990s. The bust of the comic book speculator bubble pushed many of the retailers that had traditionally stocked White Wolf Games out of business. The rise of the PlayStation generation brought with it more complex, longform console RPGs, such as <em>Final Fantasy VII</em>. This, combined with the rapid explosion in the popularity of collectable card games like <em>Magic: The Gathering</em> and <em>Pok</em><em>é</em><em>mon</em>, saw many current and prospective gamers turn away from the industry.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="980" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_04687c998e2405938f25aa609f548bd3_9767be0e_1280.webp" alt="" class="wp-image-4013" style="width:340px" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_04687c998e2405938f25aa609f548bd3_9767be0e_1280.webp 980w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_04687c998e2405938f25aa609f548bd3_9767be0e_1280-784x1024.webp 784w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_04687c998e2405938f25aa609f548bd3_9767be0e_1280-237x309.webp 237w" sizes="auto, (max-width: 980px) 100vw, 980px" /></figure>
</div>


<p>Even Dungeons &amp; Dragons, the founding father of the whole industry was in a death spiral from 1996 onward, as it struggled to adapt to the changing times. It was snapped up by <em>Magic</em> publishers Wizards of the Coast in 1997, which in turn was bought lock, stock and barrel by Hasbro in 1999.</p>



<p>Back at White Wolf, the rot had well and truly begun to set in. Disagreements about company finances and the creative direction of a proposed new Science Fiction game, tentatively titled <em>Exile</em>, led to founder Mark Rein-Hagen leaving the company in 1996. He would retain a financial stake in the business until its ultimate demise around a decade later but it would be 20 years before he worked under the White Wolf banner again. White Wolf Games would limp through the remaining years of the millennium trying to recapture the energy and success it had enjoyed in the first half of the decade. Success was, however, limited at best. Most of the games in the line were rebooted or updated to new second and third editions in an effort to get players to spend big on a new fancy set of deluxe hardcover editions of the rules.</p>



<p><em>Wraith</em> was the first official casualty, with the ax falling in 1999. It’s probably too pessimistic to say that this was the beginning of the end but the company’s mixed fortunes certainly continued into the new century. White Wolf enjoyed some success with its attempt to diversify into the videogame industry with <em>Vampire: The Masquerade – Bloodlines</em> and three games based <em>Hunter: The Reckoning</em>.</p>



<p>The company also launched a new game in 2001, <em>Exalted</em>, which was co-created by World of Darkness co-founder Stephan Wieck. It used the same rule system as the World of Darkness games but was an Eastern Fantasy inspired heroic fantasy game. It drew from anime, cartoons and Asian myths and legends as opposed to the traditional Germanic/Anglo/Celtic origins of Dungeons &amp; Dragons.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="980" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz169v1M6m1wo6q1so5_1280.webp" alt="" class="wp-image-4014" style="width:340px" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz169v1M6m1wo6q1so5_1280.webp 980w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz169v1M6m1wo6q1so5_1280-784x1024.webp 784w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz169v1M6m1wo6q1so5_1280-237x309.webp 237w" sizes="auto, (max-width: 980px) 100vw, 980px" /></figure>
</div>


<p><em>Exalted</em>’s success was perhaps symbolic of the changing zeitgeist of the turn of the century. The phantom menace of Y2K and the end of the millennium had passed with barely a blip. The existential tension and pre-millennial angst that had so informed the 90s goth movement in general, and the World of Darkness specifically, evaporated almost overnight. All of sudden, it seemed just a little bit naff to be spending your Friday nights pretending to be an immortal undead brooding bloodsucker.</p>



<p>A line-wide event in 2004 named <em>Time of Judgment </em>resolved the main in-game meta stories for each of the remaining World of Darkness games. It also marked the end for <em>Changeling: The Dreaming</em>, as well as the Mind’s Eye Theatre LARP setting. Opinions varied on the success of the resolution provided by <em>Time of Judgment</em>, with some devotees being unhappy with ambiguous nature of many of the resolutions. The remaining three games; <em>Vampire</em>, <em>Werewolf</em> and <em>Mage</em> were consolidated and rebooted in the wake of the event into a new game, simply called <em>World of Darkness</em>.</p>



<p>The revamped line achieved some critical success and was praised for consolidating and streamlining many of the best-loved elements of the “classic” games into one concise set of core rules. Many saw this as a refreshing change, as the company had a well deserved reputation for rushing unfinished, unrefined style over substance books out into the market (especially at the height of the “five games in five years” period)..</p>



<p>Despite this, the company’s fortunes continued to be at best mixed and in 2006 it merged with Icelandic online game developer CCP Games. The newly formed entity announced plans to bring the World of Darkness to the cutting edge of the gaming community by launching a multiplayer online game. The fact that CCP was already the publishers of the highly successful <em>EVE Online</em> should’ve made this something of a foregone conclusion but in reality the exact opposite was true. CCP struggled to make any headway in the development of the World of Darkness online multiplayer game. Almost a quarter of the White Wolf staff were sacked in October 2011 and the World of Darkness that had been so successful for the better part of 20 years effectively ceased to be.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="888" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so3_1280.webp" alt="" class="wp-image-4019" style="width:340px" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so3_1280.webp 888w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so3_1280-710x1024.webp 710w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15m7dDBS1wo6q1so3_1280-214x309.webp 214w" sizes="auto, (max-width: 888px) 100vw, 888px" /></figure>
</div>


<p>White Wolf Game, or at least the World of Darkness universe, has gone through multiple hands and owners in the half a dozen years since. Former White Wolf creative director Rich Thomas owned the associated IP, ideas and assets from 2012 through 2015, before the good ship World of Darkness found a new flag to fly under after its acquisition by Paradox Interactive. All plans for the World of Darkness online multiplayer game were scrapped with Paradox focusing on using the newly emergent crowdfunding sector to produce a variety of high end anniversary editions of many of the classic World of Darkness games.</p>



<p>So what is the legacy of White Wolf Games and the World of Darkness after those initial fateful conversations between Wieck, Rein-Hagen and company back in the summer of 1991?</p>



<p>Each of those three founders would go on to be influential, if not always successful, figures in the gaming industry. Rein-Hagen was arguably the least prominent. He relocated to the former Soviet Republic of Georgia around 2008 and remained in the fringes of the game design community before making a “triumphant” return in the last few years to work on the latest edition of <em>Vampire: The Masquerade</em>.</p>



<p>Lisa Stevens left White Wolf for Wizards of the Coast as it began to expand rapidly in 1993. Stevens went on to oversee Greyhawk and D20 Star Wars for Wizards, before becoming one of the founders of Paizo in 2002 where she remains CEO 15 years later.</p>



<p>The Wieck brothers, Stewart and Steve, would remain with White Wolf until it was acquired by CCP, when they opted to take up directorships in the new parent company. They revolutionized the industry again in 2004 with the founding of Drive Thru RPG.</p>



<p>As for the games themselves, it’s no big stretch to say that White Wolf Games and the World of Darkness literally changed the tabletop gaming industry. Even though self applied “Gothic Punk” label may have been as much of a poser statement as anything, there was definitely a punk rock spirit that shook up the way we play games and the people who played them in three key ways.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="958" height="1280" src="http://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so4_1280.webp" alt="" class="wp-image-4020" style="width:340px" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so4_1280.webp 958w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so4_1280-766x1024.webp 766w, https://www.vintagerpg.com/wp-content/uploads/2020/10/tumblr_pz15huyC521wo6q1so4_1280-231x309.webp 231w" sizes="auto, (max-width: 958px) 100vw, 958px" /></figure>
</div>


<p>First, style over substance. White Wolf/World of Darkness changed the way gaming books were written and designed. The bright colored feature pages by artists like Larry Elmore, Jeff Easley and Clyde Caldwell were replaced by a stark black and white pictures and designs by people like Tim Bradstreet and Tony Harris. The signature art style of the early World of Darkness books could just have easily been an album sleeve for a goth, industrial or death metal band. The World of Darkness books were talking points, they looked different; they looked amazing.</p>



<p>Second, new settings, new stories. There had been horror games into the past, most famously the various editions of <em>Call of Cthulhu</em>, but there had been nothing like the bleeding edge modernity of <em>Vampire</em> and the World of Darkness before. White Wolf changed the style of stories that could be told through tabletop gaming and shattered the stereotypes of the people who played them.</p>



<p>Third, games for grownups. Dungeons &amp; Dragons is a distinctly PG game and this tone extended to most of the rest of the industry by default. Men were real men, women were real women and strange skeletal dragon monster things were real strange skeletal dragon things. The violence is epic and heroic with more “adult” ideas of sex, decadence and moral ambiguity at best hidden away in subtext. White Wolf and the World of Darkness games dared to suggest that tabletop gaming could tackle more complex ideas for a more complex audience.</p>



<p>Sometimes I can’t help but look back and laugh remembering long cold nights in my parent’s garage, pretending to be a naughty vampire or a wild werewolf. It seems very much a matter of right person, right time right place, but it’s clear I wasn’t the only one. I was part of something bigger, somewhere between a community and a revolution and that’s something I don’t think I will ever forget.</p>



<hr class="wp-block-separator has-css-opacity"/>



<p><em>Michael Francis is a child of the red box era and has been playing, writing and running RPGs almost non-stop since then.&nbsp;He&#8217;s written extensively for The Atomic Elbow, Soda Killers and Slash Dance Magazine. He&#8217;s also the driving force behind TPK Zine and the upcoming game </em>Glam Metal Monster Hunter<em>.&nbsp;You can find him on <a href="http://www.twitter.com/tpkzine">Twitter</a> and <a href="http://www.instagram.com/tpkzine">Instagram</a>&nbsp;@tpkzine.</em></p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/nativity-in-black-the-rise-and-fall-of-white-wolf-games/">Nativity in Black: The Rise and Fall of White Wolf Games</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2020/10/nativity-in-black-the-rise-and-fall-of-white-wolf-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Changeling: The Dreaming (1995)</title>
		<link>https://www.vintagerpg.com/2020/10/changeling-the-dreaming-1995/</link>
					<comments>https://www.vintagerpg.com/2020/10/changeling-the-dreaming-1995/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Fri, 23 Oct 2020 08:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Changeling: The Dreaming]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2020/10/woof-changeling-1995-i-thought-neil-gaimans/</guid>

					<description><![CDATA[<p>The less said about <em>Changeling</em> the better.</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/changeling-the-dreaming-1995/">Changeling: The Dreaming (1995)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Woof. <em>Changeling</em> (1995).</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange1.webp" alt="" class="wp-image-43928" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>I thought Neil Gaiman’s <em>Sandman</em> was the bee’s knees, from about 1991, when I started picking up the Season of Mists arc, until the series wrapped in 1996. It was important in my education as to what comics could be and I felt cool and hip reading it, which was probably important for high school Stu. Years later, I went back and re-read it and found it impossible to take seriously. All the good parts lean on the work of better or more interesting creators and all the bad parts are on the level of gothic poetry written in the first year of art school. </p>



<p>The team behind <em>Changeling</em> seems to have quite liked<em> Sandman </em>as well, at least the issues Charles Vess illustrated. And maybe some other books in the Vertigo line. Like <em>Sandman</em>, I find it impossible to take <em>Changeling</em> seriously – fae-souled humans living in both the real world and the fantasy land of the dreaming – especially in the context of the already overcrowded shadows of the World of Darkness. While all the other WoD games investigate distinct philosophical themes (even <em>Mummy</em>!), I can not find the through line for<em> Changeling</em>. Are we trying to make the world prettier? Give it over to the fae, so they can cover everything with glamour? Is that a good thing or a hellish embrace of denial? I have no idea. I don’t think the authors did either. There were elves on the moon? What? </p>



<p>On a mechanical level, every WoD game balances your power against a kind of philosophical counterweight. In <em>Vampire</em>, you need to balance your undead powers against your growing inhumanity. In <em>Mage</em>, you have to guard your reality warping powers against paradox. In <em>Changeling</em>, your glamour, or faerie magic, can be undone by…banality. The rules sort of characterize this as realism or skepticism, but never in concrete terms that you can point to and say “Ahh, yes, I get it now.” It mostly feels like a different skin for <em>Mage</em>. Whatever it is, it isn’t a good sign when your central binary is as wobbly as a table with one short leg. Hard pass. Even with Tony DiTerlizzi illustrating.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43932" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange2.webp" alt="" class="wp-image-43932" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43930" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange3.webp" alt="" class="wp-image-43930" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43931" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange4.webp" alt="" class="wp-image-43931" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43933" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange5.webp" alt="" class="wp-image-43933" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43929" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange6.webp" alt="" class="wp-image-43929" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWChange6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2020/10/changeling-the-dreaming-1995/">Changeling: The Dreaming (1995)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2020/10/changeling-the-dreaming-1995/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Mage: The Ascension (1995)</title>
		<link>https://www.vintagerpg.com/2020/10/mage-the-ascension-1995/</link>
					<comments>https://www.vintagerpg.com/2020/10/mage-the-ascension-1995/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 22 Oct 2020 08:01:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Mage: The Ascension]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2020/10/mage-the-ascension-1995-second-edition-is-the/</guid>

					<description><![CDATA[<p>A modern reimagining of <em>Ars Magics</em>.</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/mage-the-ascension-1995/">Mage: The Ascension (1995)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>Mage: The Ascension </em>(1995 second edition) is the third World of Darkness game, following <em>Vampire</em> and <em>Werewolf</em>. Unlike the previous games, which explore the idea of player-as-monster, Mage casts players as spiritually awakened and seeking to either wake or keep sleeping the masses of humanity. The main attraction is the open ended magic system (we’re gonna barely scratch the surface here, sorry). </p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage1.webp" alt="" class="wp-image-43918" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>In brief, the world of Mage is a reality defined by consensus. Magic is the process by which the awakened can alter or subvert that consensus through force of will. If that magical effect is too exposed to the consensus (basically, if enough normal people witness it and recognize it as breaking the laws of reality) then reality will re-assert itself and the mage will experience blowback called Paradox, which generally involves the mage getting their face blown off. So the idea is to basically…choose the effect you’re looking to achieve, pick the type of magic you’re going to use and come up with a clever way to pull the wool over reality’s eyes so you don’t melt or explode. </p>



<p>This is really, really cool. And made more so by the fact that the framework for the game draws on real world esoteric traditions and philosophy. So it feels…I don’t want to say real, but I guess plausible and familiar is a good way to put it. Because real world esoteric tradition is rife with complexity, the complexity of the fictional systems inherit a bit of verisimilitude. </p>



<p>This is either going to sell the experience for you, or drive you absolutely insane (or, in my case, both simultaneously). And that’s as a player, who only needs to be conversant in a small slice of magical mechanics. GMs need to understand all nine traditions, how the interact and the vast web of White Wolf lore that seems designed to obfuscate everything. That means a Mage GM is a very, very specific and perhaps non-existent sort of person. You could not pay me enough money to run Mage. I’d rather run Shadowrun. But I like reading Mage!</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43924" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage2.webp" alt="" class="wp-image-43924" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43921" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage3.webp" alt="" class="wp-image-43921" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43920" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage4.webp" alt="" class="wp-image-43920" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43922" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage5.webp" alt="" class="wp-image-43922" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43926" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage6.webp" alt="" class="wp-image-43926" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43927" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage7.webp" alt="" class="wp-image-43927" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage7.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage7-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage7-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43923" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage8.webp" alt="" class="wp-image-43923" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage8.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage8-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage8-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43919" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage9.webp" alt="" class="wp-image-43919" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage9.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage9-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage9-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43925" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage10.webp" alt="" class="wp-image-43925" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage10.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage10-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMage10-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2020/10/mage-the-ascension-1995/">Mage: The Ascension (1995)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2020/10/mage-the-ascension-1995/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Milwaukee by Night (1992)</title>
		<link>https://www.vintagerpg.com/2020/10/milwaukee-by-night-1992/</link>
					<comments>https://www.vintagerpg.com/2020/10/milwaukee-by-night-1992/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 21 Oct 2020 08:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Milwaukee by Night]]></category>
		<category><![CDATA[Vampire: The Masquerade]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2020/10/ive-heard-that-dirty-secrets-of-the-black-hand/</guid>

					<description><![CDATA[<p>I will never not think it is funny that the first V:TM city book centered on Milwaukee and not New Orleans.</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/milwaukee-by-night-1992/">Milwaukee by Night (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>In case you didn’t know, Vampire: The Masquerade has like a billion sourcebooks. Every clan, every secret society, sourcebooks for everything. There are about a dozen sourcebooks for cities, which are pretty key to running a game. Most of the cities are big, sexy ones, like New York, Chicago, Los Angeles. New Orleans, so important to 90s goth culture, got one. Montreal, the New Orleans of the north got one too. And so did…Milkwaukee? </p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee1.webp" alt="" class="wp-image-43911" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>I really, really love the fact that <em>Milwaukee by Night </em>(1992) exists. Not only that it exists, but it was the second city book, after Chicago. It just seems so improbable. I mean, every city has rats, so every city is going to have vampire. And nothing against Milwaukee. It just seems hilarious to me that this came out before <em>New Orleans by Night</em>, you know? </p>



<p>I like the idea of <em>Milwaukee by Night </em>a bit more than the execution. Not a flashy city on the scale of a Chicago or LA, I can see it being the setting for a nice indie movie-style slice of life Vampire campaign (which, honestly, is the sort of game I think VtM is actually suited for but never really embraced [oof, that pun]). But nah, there’s feuding 1500 year old vampires, a werewolf siege and plenty of weird psychodrama. Which is fine! But makes the fact that Milwaukee an even stranger choice. To me, anyway (Milwaukee residents, feel free to drag me). </p>



<p>The sourcebook is only half the book, the second half a lengthy adventure, tied to and fleshing out the source material. Because so much of the source material directly supports the adventure, a lot of Milwaukee remains roughly sketched (unlike <em>Chicago by Night</em>, which has NPCs for days), so once the adventure wraps, maybe you could transition to that Jim Jarmusch vampire campaign after? I dunno. </p>



<p>Sweet Janet Aulisio cover art. This being an early VtM book, the art and layout feels a bit hit or miss, but definitely leaning more toward hit than the stuff from 1991.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43914" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee2.webp" alt="" class="wp-image-43914" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43916" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee3.webp" alt="" class="wp-image-43916" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43913" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee4.webp" alt="" class="wp-image-43913" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43912" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee5.webp" alt="" class="wp-image-43912" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43915" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee6.webp" alt="" class="wp-image-43915" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWMilwaukee6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2020/10/milwaukee-by-night-1992/">Milwaukee by Night (1992)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2020/10/milwaukee-by-night-1992/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Dirty Secrets of the Black Hand (1994)</title>
		<link>https://www.vintagerpg.com/2020/10/dirty-secrets-of-the-black-hand-1994/</link>
					<comments>https://www.vintagerpg.com/2020/10/dirty-secrets-of-the-black-hand-1994/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Wed, 21 Oct 2020 08:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Dirty Secrets of the Black Hand]]></category>
		<category><![CDATA[Vampire: The Maquerade]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2020/10/in-case-you-didnt-know-vampire-the-masquerade/</guid>

					<description><![CDATA[<p>The worst Vampire: The Masquerade sourcebook.</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/dirty-secrets-of-the-black-hand-1994/">Dirty Secrets of the Black Hand (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>I’ve heard that <em>Dirty Secrets of the Black Hand </em>(1994) is maybe the most hated Vampire: The Masquerade sourcebook. It apparently takes all that intricately plotted lore and takes a sledgehammer to all of it. I love a good catastrophic paradigm shift, so lets see if it measures up, eh? </p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand1.webp" alt="" class="wp-image-43894" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Up to this point, the Black Hand was a faction within the Sabbat, a secret militia. <em>Dirty Secrets </em>reveals that the Black Hand is actually much older and only pretends to be Sabbat. Which, OK, the basic power dynamic is that the Sabbat embrace their inner beast and want to feed on humanity and destroy the ancient vampires (who would, if awoken, feed on vampires) while the Camarilla are your Anne Rice types, who want to live among humanity and pretend the ancients don’t exist (and are maybe serving the ancients in keeping a large portion of vampires soft and veal-like). The Black Hand actively serves the ancients, because doing so helps protect…humanity (because the ancients will eat all the vampires). And they do this with help from werewolves, wraiths and mages.</p>



<p>So, at this point, there were four World of Darkness lines – Vampire, Werewolf, Mage and Wraith – all set in the same world but, because of lore on the narrative side and power levels on the mechanical side, there wasn’t much room from crossover, despite the systems largely working the same. <em>Dirty Secrets</em> seems to have been an attempt to provide players with a way to run a mixed party, which is maybe a good idea in principle. Or at least you can see why some folks would want to try that. But in practice, it breaks pretty much everything that has been established in four lines of games up to that point. </p>



<p>Which might have been fine if this book was coherent and presented a good case, but it doesn’t. Its all over the place and regularly makes little sense, both in terms of the World of Darkness at large, or just internally, page to page. So yea, the hate seems justified, alas, and <em>Dirty Secrets</em> was actively disavowed by White Wolf soon after release.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43896" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand2.webp" alt="" class="wp-image-43896" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43895" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand3.webp" alt="" class="wp-image-43895" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43898" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand4.webp" alt="" class="wp-image-43898" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43897" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand5.webp" alt="" class="wp-image-43897" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWBlackHand5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2020/10/dirty-secrets-of-the-black-hand-1994/">Dirty Secrets of the Black Hand (1994)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2020/10/dirty-secrets-of-the-black-hand-1994/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Guide to the Sabbat (1999)</title>
		<link>https://www.vintagerpg.com/2020/10/guide-to-the-sabbat-1999/</link>
					<comments>https://www.vintagerpg.com/2020/10/guide-to-the-sabbat-1999/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Mon, 19 Oct 2020 08:01:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Guide to the Sabbat]]></category>
		<category><![CDATA[Vampire: The Masquerade]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2020/10/look-i-love-vampire-the-masquerade-lore-i-think/</guid>

					<description><![CDATA[<p>The best vampires are the one's your not allowed to be.</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/guide-to-the-sabbat-1999/">Guide to the Sabbat (1999)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Look, I love Vampire: The Masquerade lore. I think it is rich as peanut butter pie and entirely stupid at points, but you have to appreciate the commitment to both the scope of the world building and the devotion to its fine details, especially since a good 80% of it seems useless for, you know, running a game. </p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat1.webp" alt="" class="wp-image-43883" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat1.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat1-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat1-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>This is <em>Guide to the Sabbat </em>(1999), the third book on the Sabbat and a substantial revision of the organization’s portrayal and operation. So, most vampire clans want to keep on hiding and scavenging on humanity, because largely, some semblance of their humanity is still intact. This is mechanics as narrative – player characters need to take care against increasing their power, which erodes their humanity, lest they succumb to the Beast and are removed from play. </p>



<p>Sabbat offers an alternative – embracing the Beast. The Sabbat knows that all the vampire clans descend from a handful of hibernating ancients who will awaken soon. When they do, they will feed not on watery human blood, but the blood of vampires. Sabbat isn’t down with that, so they’ve completely embraced their vampireness and seek to destroy the ancients and, after that, will probably enslave humanity as livestock and bathe the world in endless night. They also worship devils. In short, they’re the psychotic vampires you probably wanted to play, but never could. </p>



<p>Earlier incarnations of the Sabbat (talking game design, not lore) were just that: psychopaths, like Severen in <em>Near Dark</em>. This made them fairly unplayable, because, well, the game is called the Masquerade, and Sabbat isn’t really down with that. This sourcebook, for the revised (third?) edition backs off the psychopath angle a bit. The psychos are still around, but the successful Sabbat vampires are a bit more restrained. Like Jesse Hooker in <em>Near Dark</em>. </p>



<p>Basically, if you wanted to run your <em>V:tM</em> game like <em>Near Dark</em>, you want Sabbat. That Bill Sienkiewicz cover accurately and entirely captures the essence of Sabbat. Lots of Guy Davis illustrations inside continue to sell it.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43887" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat2.webp" alt="" class="wp-image-43887" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat2.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat2-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat2-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43888" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat3.webp" alt="" class="wp-image-43888" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat3.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat3-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat3-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43889" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat4.webp" alt="" class="wp-image-43889" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat4.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat4-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat4-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43886" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat5.webp" alt="" class="wp-image-43886" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat5.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat5-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat5-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43890" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat6.webp" alt="" class="wp-image-43890" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat6.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat6-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat6-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="43891" src="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat7.webp" alt="" class="wp-image-43891" srcset="https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat7.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat7-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2020/10/WWSabbat7-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2020/10/guide-to-the-sabbat-1999/">Guide to the Sabbat (1999)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2020/10/guide-to-the-sabbat-1999/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Vampire: The Masquerade</title>
		<link>https://www.vintagerpg.com/2020/10/vampire-the-masquerade/</link>
					<comments>https://www.vintagerpg.com/2020/10/vampire-the-masquerade/#comments</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Mon, 19 Oct 2020 04:00:50 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Vampire: The Masquerade]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">http://www.vintagerpg.com/?p=3966</guid>

					<description><![CDATA[<p>Will we cling to some semblance of our humanity? Or will we tear your face clean off?</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/vampire-the-masquerade/">Vampire: The Masquerade</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" style="border: none" src="//html5-player.libsyn.com/embed/episode/id/16448162/height/90/theme/custom/thumbnail/yes/direction/backward/render-playlist/no/custom-color/87A93A/" height="90" width="100%" scrolling="no" allowfullscreen=""></iframe><img loading="lazy" decoding="async" class="alignright size-full wp-image-73448" src="https://unwinnable.com/wp-content/uploads/2019/02/VRPG.jpg" alt="" width="314" height="443">This week on the Vintage RPG Podcast, we slip into the shadows of <em>Vampire: The Masquerade</em>, a topic far too sprawling for just one episode. We try to cut to the heart of the game&#8217;s early era, the wild lore, the Storyteller system, the LARPing, the Tim Bradstreet art, Milwaukee. We probably just scratch the surface. But we manage to find time to also discuss<em> Near Dark</em> and the vampire courts of the late 90s/early 2000s goth club scene! Weird!</p>
<p style="text-align: center">* * *</p>
<p>New discount code from our friends at <a href="https://www.nobleknight.com/">Noble Knight</a>! In honor of the season, use <span style="color: #ff6600"><strong>HORROR</strong></span> at checkout in store or online for %10 off orders over $10. This one runs from October 12 through November 11 (Halloween is year round, honestly). Buy yourself something spooky.Hang out with us on the<a href="https://discord.gg/XkjMnqK"> Vintage RPG Discord</a>!If&nbsp; you dig what we do, join us on the <a href="https://www.patreon.com/vintagerpg">Vintage RPG Patreon</a> for more roleplaying fun and surprises! Patrons keep us going!Like, Rate, Subscribe and Review the Vintage RPG Podcast!Available on<a href="https://itunes.apple.com/us/podcast/thevintagerpgpodcasts-podcast/id1409477830"> iTunes</a>, <a href="https://play.google.com/music/listen?u=0#/ps/I5wevn4ypn2hnrdvuecbnppmpka">Google Play</a>, <a href="https://www.stitcher.com/podcast/unwinnable-3/the-vintage-rpg-podcast">Stitcher</a>,<a href="https://www.iheart.com/podcast/269-the-vintage-rpg-pod-30055018/"> iHeartRadio</a>, <a href="https://soundcloud.com/vintagerpg">SoundCloud</a>, <a href="https://open.spotify.com/show/0r3MNL1cU3gqKvStV3Nawd?si=rwOVPhNHQ8WgneCmpnIYQg">Spotify</a>, <a href="https://www.youtube.com/playlist?list=PLWmtfq6eGKU-glCY3sXgMggJP8UFtInIt">YouTube</a> and your favorite podcast clients.Send questions, comments or corrections to&nbsp;<a href="mailto:vintagerpg@unwinnable.com">info@vintagerpg.com</a>.Follow&nbsp;Vintage RPG&nbsp;on&nbsp;<a href="https://www.instagram.com/vintagerpg/">Instagram</a>,&nbsp;<a href="https://vintagerpg.tumblr.com/">Tumblr</a>&nbsp;and&nbsp;<a href="https://www.facebook.com/vintagerpg">Facebook</a>. Learn more at the&nbsp;<a href="http://www.vintagerpg.com/vintage-rpg-faq/">Vintage RPG FAQ</a>.Follow&nbsp;<a href="https://twitter.com/StuHorvath">Stu Horvath</a>,&nbsp;<a href="https://twitter.com/Hambreaker">John McGuire</a>,&nbsp;<a href="https://twitter.com/Vintage_RPG">VintageRPG</a>&nbsp;and&nbsp;<a href="https://twitter.com/unwinnable">Unwinnable</a>&nbsp;on Twitter.Intro music by&nbsp;<a href="https://www.deadgowest.com/">George Collazo</a>.The Vintage RPG illustration is by&nbsp;<a href="http://www.shaferbrown.com/">Shafer Brown</a>. Follow&nbsp;<a href="https://twitter.com/shaferbrown">him on Twitter</a>.Tune in next week for the next episode. Until then, may the dice always roll in your favor!</p>
<p>The post <a href="https://www.vintagerpg.com/2020/10/vampire-the-masquerade/">Vampire: The Masquerade</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2020/10/vampire-the-masquerade/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Mummy: The Resurrection (2001)</title>
		<link>https://www.vintagerpg.com/2019/10/mummy-the-resurrection-2001/</link>
					<comments>https://www.vintagerpg.com/2019/10/mummy-the-resurrection-2001/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Fri, 18 Oct 2019 08:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Mummy The Resurrection]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2019/10/this-book-was-provided-to-me-by-my-friends-at/</guid>

					<description><![CDATA[<p>Still waiting for my gillman-centric game.</p>
<p>The post <a href="https://www.vintagerpg.com/2019/10/mummy-the-resurrection-2001/">Mummy: The Resurrection (2001)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>This is <em>Mummy: The Resurrection</em> (2001). So, at this point, it just seems comical that White Wolf kept going with its X: the Y line of horror RPGs. I feel cheated that we never got a Creature of the Black Lagoon game, but we did get mummies, so I can’t complain too much.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-29.webp" alt="" class="wp-image-54409" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-29.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-29-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-29-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>There were actually a couple earlier Vampire supplements detailing mummy characters. This ditches those and introduces new mummies that aren’t really mummies but recently dead souls whipped up with fragments of ancient Egyptian souls and resurrected by Osiris to fight Set and Apophis. Unlike all the other World of Darkness games, <em>Mummy</em> put players unequivocally in the role of heroes. Mummies are the good guys, they are immortal and are really amped up about life. As a game, there is way more going on than I expected.</p>



<p>There is some weirdness though. The game limits mummies to the Middle East because Reasons. Which is fine. But then the section on the Middle East is A. thin as hell and B. full of errors both typographical (“Instanbul?”) and factual (the book claims that Constantinople was renamed Istanbul in 1453, but that actually happened in 1923). Very little effort is made to tie the game’s themes to the terrain of the region’s real world politics, which is understandable. A TTRPG about mummies is probably not the best venue to try and hash out the Israeli-Palestinian conflict. But then why force the game to play out in that region at all?</p>



<p>Anyway, this was the centerpiece of the Year of the Scarab, which saw Egyptian themed entries for most of the World of Darkness lines. In 2002, <em>Mummy</em> got a <em>Players Guide</em> and that was it. So much for immortality, I guess.</p>



<p>I do like the cover, even though it is one of those digital art abominations that were everywhere around 2001 and the shadows and the sands don’t make any sense. But I like the color and concept and composition, so it somehow all balances out.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54412" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-30.webp" alt="" class="wp-image-54412" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-30.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-30-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-30-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54413" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-31.webp" alt="" class="wp-image-54413" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-31.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-31-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-31-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54414" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-32.webp" alt="" class="wp-image-54414" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-32.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-32-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-32-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54415" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-33.webp" alt="" class="wp-image-54415" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-33.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-33-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-33-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2019/10/mummy-the-resurrection-2001/">Mummy: The Resurrection (2001)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2019/10/mummy-the-resurrection-2001/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Wraith: The Oblivion (1996)</title>
		<link>https://www.vintagerpg.com/2019/10/wraith-the-oblivion-1996/</link>
					<comments>https://www.vintagerpg.com/2019/10/wraith-the-oblivion-1996/#respond</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Thu, 17 Oct 2019 08:00:00 +0000</pubDate>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<category><![CDATA[Wraith the Oblivion]]></category>
		<guid isPermaLink="false">https://www.vintagerpg.com/2019/10/this-is-wraith-the-oblivion-1996-for-my-money/</guid>

					<description><![CDATA[<p>Like Werewolf, except with ghosts, and also extremely bad.</p>
<p>The post <a href="https://www.vintagerpg.com/2019/10/wraith-the-oblivion-1996/">Wraith: The Oblivion (1996)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>This is <em>Wraith: The Oblivion</em> (1996), for my money the gothiest of the World of Darkness games, because the characters you play are recently dead. Like <em>Beetlejuice</em>, but without the jokes. Players seek transcendence (entry to heaven, basically, though it may just be a rumor), while trying to avoid oblivion. You can check in on the life you left behind, but that is technically illegal in the bureaucratic empire of the dead.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-21.webp" alt="" class="wp-image-54401" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-21.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-21-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-21-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p><em>Wraith: The Oblivion</em> is a horrific nightmare of a game and I honestly can’t believe anyone ever played it. Its sooooo dour. I am not the biggest proponent of laughter, but there are limits and <em>WtO</em> is out about a mile past them.</p>



<p>There is cool stuff though. Player wraiths draw their power from the connections to the living world, the stuff they were passionate about, the people they cared about. There exists within a wraith, though, a self-destructive id-like force called Shadow that pushes them to the release of oblivion. Most interestingly, that Shadow is played by another player at the table, which sounds either amazing or like it is a recipe for disaster, depending on the maturity of your group.</p>



<p><em>WtO</em> is also interesting because its metaplot wrapped up so conclusively that the final book in the line revealed all the remaining secrets and the whole thing was put to bed after, finished, final, forever.</p>



<p>Super weird thing about<em> WtO</em>: slavery is a key thing? The afterlife’s entire economy is dependent on slavery. Worse, everything “physical” in the afterlife is made from souls. Basically, if you need something, you buy some slave wraiths and smelt them down and forge them into whatever you need. Literally rendering sentient entities down into inanimate objects. Basically, to do anything in <em>WtO</em> is to participate or profit from slavery. This is a hideous concept and I have trouble believing that it was left in the game. Yet there it is.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54407" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-22.webp" alt="" class="wp-image-54407" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-22.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-22-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-22-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54402" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-23.webp" alt="" class="wp-image-54402" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-23.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-23-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-23-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54404" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-24.webp" alt="" class="wp-image-54404" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-24.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-24-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-24-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54405" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-25.webp" alt="" class="wp-image-54405" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-25.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-25-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-25-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54408" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-26.webp" alt="" class="wp-image-54408" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-26.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-26-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-26-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54403" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-27.webp" alt="" class="wp-image-54403" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-27.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-27-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-27-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" data-id="54406" src="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-28.webp" alt="" class="wp-image-54406" srcset="https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-28.webp 1024w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-28-309x309.webp 309w, https://www.vintagerpg.com/wp-content/uploads/2019/10/WoD-28-90x90.webp 90w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>
<p>The post <a href="https://www.vintagerpg.com/2019/10/wraith-the-oblivion-1996/">Wraith: The Oblivion (1996)</a> appeared first on <a href="https://www.vintagerpg.com">Vintage RPG</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.vintagerpg.com/2019/10/wraith-the-oblivion-1996/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Page Caching using Disk: Enhanced 
Lazy Loading (feed)
Database Caching 29/126 queries in 0.084 seconds using Disk

Served from: www.vintagerpg.com @ 2026-05-19 06:56:39 by W3 Total Cache
-->