WoD5

Mummy: The Resurrection (2001)

This is Mummy: The Resurrection (2001). So, at this point, it just seems comical that White Wolf kept going with its X: the Y line of horror RPGs. I feel cheated that we never got a Creature of the Black Lagoon game, but we did get mummies, so I can’t complain too much.

There were actually a couple earlier Vampire supplements detailing mummy characters. This ditches those and introduces new mummies that aren’t really mummies but recently dead souls whipped up with fragments of ancient Egyptian souls and resurrected by Osiris to fight Set and Apophis. Unlike all the other World of Darkness games, Mummy put players unequivocally in the role of heroes. Mummies are the good guys, they are immortal and are really amped up about life. As a game, there is way more going on than I expected.

There is some weirdness though. The game limits mummies to the Middle East because Reasons. Which is fine. But then the section on the Middle East is A. thin as hell and B. full of errors both typographical (“Instanbul?”) and factual (the book claims that Constantinople was renamed Istanbul in 1453, but that actually happened in 1923). Very little effort is made to tie the game’s themes to the terrain of the region’s real world politics, which is understandable. A TTRPG about mummies is probably not the best venue to try and hash out the Israeli-Palestinian conflict. But then why force the game to play out in that region at all?

Anyway, this was the centerpiece of the Year of the Scarab, which saw Egyptian themed entries for most of the World of Darkness lines. In 2002, Mummy got a Players Guide and that was it. So much for immortality, I guess.

I do like the cover, even though it is one of those digital art abominations that were everywhere around 2001 and the shadows and the sands don’t make any sense. But I like the color and concept and composition, so it somehow all balances out.

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