Ghost Warriors (1990) is, well. It is a book consists of two scenarios centered on an army of ghosts (barrow wights, really), terrorizing the region at the command of a shaman in Sauron’s service. It is a pretty by the numbers ‘kill the necromancer in their cleverly trapped lair’ scenario wrapped up in some Middle Earth flavored lore.

More interesting, is the third scenario, in which the players are tasked with exploring the Under-deeps. Heh. Hard to keep a straight face when saying that. Anyway, the Under-deeps (heh) are a vast underground cave network in the Misty Mountains, full of all manner of horrible things. Which, not that interesting. What’s interesting is that it is randomly generated.
I am sure there is some sort of random dungeon generation system in D&D (remind me in the comments, if you know) but I find this one particularly interesting. It consists of 60 pre-rendered dungeon parts (20 each of wide, medium and narrow) and a set of 23 lairs populated by particular monsters (some of these lairs are big enough to be considered dungeons in their own right). There are also random tables for room features and, my personal favorite, adjectives to use to describe the room (including musty and echoing). I have much love for Central Casting: Dungeons (1993) and a lot of what I love about that is here in a simpler form.
Mostly, though, I love that Angus McBride cover art. Can’t go wrong with some vengeful spirits in kilts.


