Ubersreik Adventures (2020) is an anthology of six adventures, spinning directly out of the source book for the duchy in the Starter Set. They can be run separately, but the real intention is to string them along as a loosely connected campaign, slotted between other scenarios (a couple, but I don’t think all, would work as asides during Enemy Within, but I reckon you’d have to switch the locations.

Anyway! They’re all pretty great, though a little off the lofty heights of Rough Days. You’ve got a creature in the marshes, a village afflicted with madness, a dust-up with a chaos cult and a no-win situation involving the sabotage of coaches (which can be used to segue to Enemy Within). There’s one with a plague which is a bit on the nose these days (no way Cubicle 7 planned that, though).
They all, to one degree or another, fit the general WFRP template. The problems they present are complex with no easy solutions. There are lots of NPCs to talk to and sites to see, but piecing together the truth of a situation is always a puzzle with seemingly too many (or not enough) pieces. Combat is generally secondary to investigation and interviews.
A bit less thrilling art in this one, though, in fairness, it leans so much on the Starter Kit sourcebook, which has plenty, that you can forgive it.



