Much like Call of Cthulhu, I adore pre-written Delta Green scenarios but have very little desire to write my own. While I enjoyed reading The Labyrinth, which present a number of organizations to build a homebrew campaign around, and even includes guidance on how to structure those campaigns, it did not ultimately make me think “I could do this.” ARCHINT (2021), on the other hand, got my ol’ GM brain juices bubbling.

This is a book of eleven artifacts of novel variety. There’s a stained knife (its the stain thats the artifact, really), there’s a bit of code, there’s a machine made out of junk that shouldn’t do anything at all (but does), there’s a bootleg copy of an old B-movie. In a perfect bit of example-making, the talisman that is central to the plot of A Victim of the Art is included, so you can see exactly how a full scenario can bloom out of a single enigmatic object. As seeds, they’re near perfect. But they are also, like all Delta Green material, still enjoyable in their own right, as micro fictions, these little atmospheric artifacts of a larger, more horrible fictional world.
It’s almost infuriating, really, how so many fantastic ideas can be elegantly arranged in such a small number of pages. How dare it be this good?




