Thieves’ Guild 9: Escape from the Ashwood Mines (1983)

Thieves’ Guild 9: Escape from the Ashwood Mines (1983) consists of two scenarios. The first is the continuation of the one begun in TG8, and sees the party navigating a dangerous forest and arriving in the valley of their destination to find the population suspicious of visitors as potential thieves. The guy who hired them got killed at the end of part one, though, so I don’t see a lot of impetus for continuing on, but should the party decide to, they have to find a way to burgle a large citadel and then escape. The escape is probably the best bit, with several options available and all of them interesting in that they add to the party’s problems (Dragons! Goblins!) rather than minimizing them.

The second scenario is the title story (dig that cover, incidentally, it’s by Denis Loubet). Some noble gets himself thrown in the mines and the players have to rescue him. I like a prison break and this one is tricky, as the mines are well designed, well-guarded complex. Nothing super unexpected, but a solid scenario.

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