DCC #100: The Music of the Spheres is Chaos (2023)

We started this week with DCC #1, and we’re ending it with DCC #100: The Music of the Spheres is Chaos (2023). It’s a box set, not a module, so you might think you’re in for the trademark Goodman Games over-the-top treatment. And you’re…kind of right. But while this is an adventure that needs some space and, at first blush, seems intimidating AF, it’s actually made of little parts that are easy to manage.

What we have in the box (Doug Kovacs on the cover) is the adventure book (full of heaps of gorgeous art, by all the usual suspects), a booklet of handouts, some reference cards, a big fold-out board for the main dungeon, and the various bits needed to assemble the spinners of that dungeon. The movement of the dungeon is the main puzzle of the scenario, and it is elegantly designed. Solving it is no small task and it is endlessly complicated by factions within the dungeon. And the stakes are pretty high. You know, if you like the universe.

I don’t want to say much more about it. Instead, I want to highlight the thesis of the adventure, which is to return to the early days (of the hobby, and/or of your entrance into it) when RPGs provided a big, undefined possibility space. There were rules, but also no rules. Anything could happen. Everything was unexpected. I can’t speak for anyone but myself on this, but this whole box is full of fun, dangerous WTF. And I think the same is true of the vast majority of DCC adventures that came before it. So I don’t really see Music of the Spheres as a culmination of DCC, but rather another worthy continuation, two decades running. And yet, this is probably the purest, most perfect expression of the DCC experience.

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