Wild Space (1990)

Wild Space (1990) is the first Spelljammer adventure module. I don’t know how I feel about the SJA-series trade dress combing a star field and some tattered parchment. I do like how each one of the covers features an inset of what is ostensibly the villain of the piece (in this case, a beholder, but not Shazogrox the blind beholder mage). The main cover painting is by Brom and I am pretty sure recycles art from a Basic D&D product. The beholder is uncredited. John Statema did the interiors and they’re OK.

Very much an introductory scenario in many ways, the first portion of the adventure is event driven — players join a ship, players explore the ship, players fight with the ship against another ship. The task here is to find Ravager, a ship/asteroid/superweapon created by the beholder mage. It contains “The Biggest Dungeon” which is a measure of its entire area, not the number of rooms. Which is twelve. Twelve enormous rooms measured in miles. There are some curious things inside, like a forest, or walls that are a disintegration field. Eleven of the rooms are thematically connected to each of a dead beholder queen’s eyes, which are incarnated there and are also sentient and need to be destroyed. So, the “dungeon” often feels more like a wilderness, and exploring the interior is still pretty event-driven — once inside it is a race against the blind beholder. The players want to destroy the thing, the beholder wants to activate it as a weapon. Conflict is bound to erupt.

After the big battle, players can take a spelljammer ship and continue exploring wild space, or they can go back home. The fact that “go back home” is not just a viable option, but probably the optimal one, underscores some of the flaws of early Spelljammer products. Why on earth would you want to go home?

One thought on “Wild Space (1990)

  1. I never understood how SpellJamer and Planescape coexist in 2E. If I can use Planescape’s inter-dimensional magical portals to get around the various campaign settings/ worlds, why would I bother taking a ship, seems like the long way!

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