Ah, Rogue Mistress. Further evidence that no one can rival a great Chaosium campaign book – and I say that fully recognizing this one’s flaws.

This is the weirdest and most epic adventure produced for Stormbringer. In it, the PCs find themselves embroiled in a plot by the forces of Chaos to do bad things (which are too complicated to explain in this word count) and wind up cursed. This curse eventually leads them to join the crew of the Rogue Mistress, the titular trans-dimensional pirate ship. With their help, the PCs then journey across the multiverse in a bid to enlist the aid of an eternal champion and free themselves of the curse (curses are pesky that way). Things escalate from there, often in the mode of a comedy of tragic errors, leading to ever stranger and more dangerous locales.
It is a deadly campaign, wonderfully written and complex on a character level (there are a lot of soap opera-esque connections between NPCs for your players to suss out). The downside is that much of the game feels a bit on rails and there is a danger that the players will wind up in more of a support role as events play out on a truly epic scale. I think getting to visit the bizarre variety of locales and interact with the memorable NPC is a fair trade off, but your mileage may vary.
A final note: I don’t love Alain Gassner’s cover art, but I absolutely adore his interior illustrations. It’s a bit comic bookish, but I think that works, both in the context of the scenario and in simplifying some bonkers concepts into an easily comprehended visual. Gassner did a lot of Chaosium work in the 90s, but seems to have dropped out of sight since. Get that fellow some more work, please.



