This is the second volume of Call of Cthulhu adventures produced by Miskatonic River Press. The press itself was founded by Keith Herber to continue to compliment his Lovecraft Country line of sourcebooks for Chaosium with ever more scenarios — the first volume of which was New Tales of the Miskatonic Valley. Unfortunately, Herber passed away soon after the book came out. This volume, More Adventures in Arkham Country (2010) is dedicated to his memory.

The book opens with a fun scenario involving a plant god and an explanation for the extinction of the dinosaurs. Second is a sort of inside-out Scooby-Doo mystery, in which there really is something horrible going on beyond the fake haunting. Third is a sort of cosmic riff on “this is not a place of honor” involving containment of a horrible creature by the mi-go long before mankind. Next is an odd one involving Leonardo Da Vinci’s brother, a machine for Armageddon and Nyarlathotep — in execution it feels like a combo of Dead Light and Saturnine Chalice. Next uses a heatwave, local legends and witchcraft to excellent, folk horror-ish effect when history repeats. The book wraps up with a twisted Innsmouth love story that wasn’t for me.
This volume is very good. I liked the first one, but the adventures here feel more usable in general games, where the scenarios in the first seemed geared for one-shots. These almost all make use of established Lovecraft cities, which is another odd contrast with the first book.
Good art and production design throughout. Andrew Leman of the HP Lovecraft Historical Society designed the handouts, which are lovely. Interior art is split between Jason Eckhardt and Reuben Dodd. I love Santiago Caruso’s cover — it rivals Eckhardt’s own Innsmouth illustrations in both the atmosphere of decay and its oddness.






