Black Sword Hack: Ultimate Chaos Edition (2023) is a beautiful little system derived from David Black’s Black Hack of D&D. The obvious literary touchstone is Elric and Moorcock’s larger cosmic conflict between Law and Chaos. There are many other clear influences, though — Jack Vance’s Dying Earth, Lankhmar, Kane, Poul Anderson. I suspect that is Jirel of Joiry on the back cover, flanked by Fafhrd and the Gray Mouser. Perhaps they’re a trio of entirely different people — Goran Gligovic’s art vibrates on strange frequencies, as if you’re looking at archetypes from a parallel universe.

The core systems work essentially as they do in Black Hack, so I won’t go into them here. The additions contribute to the doomful atmosphere. These amount to a set of different sorts of pacts — demons, evil swords, fairies, and so on. There are a variety of powers to draw on and be consumed by.
The rest of the book is given over, mostly, to tools for collaboratively creating a world and a central city for players to inhabit, explore and, eventually, ruin and destroy. Goes with the territory, really. A couple scenarios round things out. A fantastic appendix lays out a method to create adventures using your favorite paperback fantasy novel.
Black Sword Hack touches on many of the same themes as Chaosium’s Stormbringer, but in a more minimal, smoother sort of way. It’s more direct, really. It’s also its own thing, and every game is unique, thanks to the world generation. I’m keen to see it develop further.









I bought that book on the art alone, but ended up really wanting to play it. The system of co-building the world in the back was worth it and the slim volume and size is perfect for the game that it is.
I really like this book, a lot of potential in a compact game, and really nice evocative artwork.