Funny thing about Planes of Law (1995): most of the Planescape products have the same verdigris green color, but this box set shifts the color to a light blue. Always thought that was a little odd.

Anyway. Like Planes of Chaos before it, Planes of Law takes on the five outer planes governed by order: Acheron, a plane of floating cubes and endless war; Arcadia, a pastoral paradise; the Nine Hells, also called Baator to avoid upsetting anyone, home to my very favorite devils; Mechanus (previously Nirvana), the clockwork realms of the Modrons; and Mount Celestia (previously the Seven Heavens), the heavenly realm of the Archons.
Each plane has its own booklet – the format for each of these three boxes is completely different, but I like this one the best. This is handy, because each plane, and often each level of each plane, has its own unique properties, particularly regarding how magic works, so it is nice to have everything as broken up as possible.
This was a much-awaited product for me, as I was keenly interested in how Wolfgang Baur and Colin McComb would handle the Hells, which had been largely sanitized in 2E. Planescape’s Hell is extremely interesting, but suffers a bit from being bashful about being Hell. At least we got an acknowledgement that the Lords of the Nine exist, though only Dispater reprises his role from 1E – the rest are either new, or unrevealed. Annoying. However, DiTerlizzi’s family portrait is rather delightful. I like the fact that they dragged Levistus’ block of ice out for the sitting.
Speaking of TD, there is simply too much amazing art in this box, making the job of picking ten for this post very difficult. That Rakshasa! That Achaierai! That big friendly-looking bear Archon! That lady cosplaying a Cenobite! Plenty more inside, if you can track down a copy.








