This week on the Vintage RPG Podcast, we take a look at Chivalry & Sorcery. One of the earliest RPGs, it is another example of D&D players feeling like D&D failed in some way and making their own game to correct it. In C&S’s case, Ed Simbalist and Wilf Backhaus felt D&D wasn’t realistic enough, so they set about making a game that reaaaaally leans into simulation and is pretty tedious, even for its time. However! They also created not one, but three extremely detailed campaign settings, which no one was really doing at the time. We take a look at those, too. One has dinosaurs! Very realistic!
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Intro music by George Collazo.
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Tune in next week for the next episode. Until then, may the dice always roll in your favor!
One thought on “Chivalry & Sorcery”
I think it’s worth mentioning that there was a successful Chivalry & Sorcery Kickstarter last year, so somebody loved it. I backed it, and have the big book for it now. I agree it’s pretty dry. During the era where C&S was born, complexity became a quality to strive for in the minds of many gamers. You’ll see that trend all through the ’80s and ’90s.