Chivalry & Sorcery

This week on the Vintage RPG Podcast, we take a look at Chivalry & Sorcery. One of the earliest RPGs, it is another example of D&D players feeling like D&D failed in some way and making their own game to correct it. In C&S’s case, Ed Simbalist and Wilf Backhaus felt D&D wasn’t realistic enough, so they set about making a game that reaaaaally leans into simulation and is pretty tedious, even for its time. However! They also created not one, but three extremely detailed campaign settings, which no one was really doing at the time. We take a look at those, too. One has dinosaurs! Very realistic!

* * *

Hang out with us on the Vintage RPG Discord!

If  you dig what we do, join us on the Vintage RPG Patreon for more roleplaying fun and surprises! Patrons keep us going!

Like, Rate, Subscribe and Review the Vintage RPG Podcast!

Available on iTunes, Google Play, Stitcher, iHeartRadio, SoundCloud, Spotify, YouTube and your favorite podcast clients.

Send questions, comments or corrections to info@vintagerpg.com.

Follow Vintage RPG on InstagramTumblr and Facebook. Learn more at the Vintage RPG FAQ.

Follow Stu HorvathJohn McGuireVintageRPG and Unwinnable on Twitter.

Intro music by George Collazo.

The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter.

Tune in next week for the next episode. Until then, may the dice always roll in your favor!

One thought on “Chivalry & Sorcery

  1. I think it’s worth mentioning that there was a successful Chivalry & Sorcery Kickstarter last year, so somebody loved it. I backed it, and have the big book for it now. I agree it’s pretty dry. During the era where C&S was born, complexity became a quality to strive for in the minds of many gamers. You’ll see that trend all through the ’80s and ’90s.

Leave a Reply

Your email address will not be published.