Gamma World


As promised, this week on the Vintage RPG Podcast, we visit James M. Ward’s Gamma World, a mutant-filled romp through the post-apocalypse! We talk about how Gamma World builds off Ward’s earlier game, Metamorphosis Alpha, the clever way it handles characters unearthing tech the players probably know about, the approach to world creation and the cryptic alliances that make me like there is a strong connection between GW and West End Games’ Paranoia a few years later. The secret ingredient is humor!

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Intro music by George Collazo.

The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter.

Tune in next week for the next episode. Until then, may the dice always roll in your favor!

2 thoughts on “Gamma World

  1. GW was one of the first RPGs I ever played. Always glad to see when someone dusts it off and brings it to the next generation… Without that heinous card edition.

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