The Highest Level of All

This week on the Vintage RPG Podcast, we chat with Michael Monaco about his new book excavating the history of Fantasy Wargaming called The Highest Level of All. The game is a very idiosyncratic RPG created in the late ‘70s in the UK. I’ve talked about this game before, both in a previous episode of the podcast and in a post a million years ago — this is one of the RPGs from the early days that’s interested in “realistic” simulation. It has a reputation for being unplayable (which Mike dispels) and for having silly things like stat blocks for the Virgin Mary. But it is also a deeply intriguing game, partly because it was one of the first to hit shelves in mainstream bookstores, partly because it’s primary creator Bruce Galloway died not long after its publication. We try to get to the bottom of Fantasy Wargaming’s unusual, but enduring appeal!

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Buy the The Highest Level of All, or grab a free PDF from the publisher. You can also check out Mike’s blog, Swords & Dorkery for more on Fantasy Wargaming and other RPGs!

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