Tales of Lankhmar (1991)

Let’s finish out TSR’s Lankhmar campaign setting, eh? This is Tales of Lankhmar (1991). The module is sort of billed as a set of unconnected scenarios, as the name implies, but that isn’t strictly true. It isn’t strictly untrue, either, I guess. Let me explain.

The first “scenario” is actually just source material for the Silver Eel, beloved watering hole of Lankhmar’s lower classes. The second scenario is a job put forth by the owner of the bar (protect the valuable cask of wine) that, if the party is successful, sets them up as longterm tenants of the place. Most of the rest of the scenarios come about thanks to the players being fixtures at the Eel. I like this a lot. It is maybe the most Leiber-ish frame for a TSR Lankhmar book thus far.

The scenarios are fine. Lull a dragon back to sleep, hunt a behemoth, steal some stuff. None of the scenarios are long enough to be bad, honestly, and all of them are ripe for embellishment at the table. My favorite is “Red God’s Curse,” which involves putting a stolen treasure back. Close runner-up is the four part scenario (the longest, and least connected to the others) involving a civil war among the rats of Lankhmar.

A pretty good Clyde Caldwell cover. Terry Dykstra on the interiors. Love his wererat swashbucklers!

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