C4: To Find a King (1984) has a Keith Parkinson cover, so we’re off to a good start, even if it isn’t a particularly exciting painting. This is the first of a two-part series by Bob Blake and actually contains four semi-discrete scenarios – The Wheel of Time, Locksmith, The Perils of Symbolism and Divine Wine. Combined with C5, the whole story arc is called Prophecy of Brie. Lawrence Schick already beat me to the best possible joke, saying in Heroic Worlds that the scenario “unfortunately has nothing to do with oracular cheese.” The basic story is that the government is falling apart, so the party has to find a way to resurrect an ancient king to bring the land to prosperity again. That doesn’t really sound like a sustainable political system, but who am I to judge? Still, the name of the adventure would be more correctly called “To Get All the Stuff We Need to Resurrect the Dead King,” though I guess that isn’t as poetic.

The scenarios are all short and to the point. The first is a tromp through a forest to kill some critters and find a big magical stone table. The second sees the party arrive too late to buy some important keys off a rich old jerk, after which they have to track down the buyers and, well, get the keys back (read: kill the buyers) even though the other guys bought them fair and square. The third scenario is a raid on a bugbear cave to retrieve some more important MacGuffins and the fourth is another fetch quest involving a mirror maze and a talking boulder. Of note: one of the villains who bought the keys in scenario two is named Blackleaf, which you may recall is also the awesome name of Marcie’s thief in the Chick Tract Dark Dungeons. Poor, doomed Marcie.
When the four scenarios are complete, the players have all the stuff they need to resurrect the long dead king and get a big old “To Be Continued” for their troubles.



