Falconmaster (1990) shares the same creative team as the previous scenario, which maybe is a big contribution to why the three-part saga feels so cohesive. The included cardboard model is a big temple of St. Cuthbert where the climactic action takes place. It’s suitably grand.

In some ways, I wonder if the Falcon trilogy was intended as a riff on Power Behind the Throne. Re-reading this one, it sure seems cut from the same cloth. The Falcon is back and at large. The city is rife with cult spies. In an attempt to learn more about whom they are dealing with, the players journey out of the city to her secret lair. She’s already been back, but there are still secrets to be gleaned. After the set-up of the opening chapter, which involves a lot of exposition dropping and some investigation, this section is a nice bit of wilderness and dungeon exploration, punctuated by reasonable events. When the party returns to the city, though, there’s big trouble coming, in the form of an imminent attack on St. Cuthbert’s cathedral. Maybe don’t trot the model out at the start of the module, I guess.
The assault could be worse, but I still don’t love it. I find it funny that Games Workshop, makers of famous tactics games, managed to resolve Power Behind the Throne without breaking out the miniatures and rulers. And, if the story is to continue, the Falcon must be allowed to escape, either through the players’ misadventure or via DM fiat. Don’t love that.





