The Master box amps everything up and puts players on the path to immortality.
Tag: Dungeons & Dragons
Dungeons & Dragons Companion Rules (1984)
Companion brings domains into play.
Dungeons & Dragons Expert Rules (1983)
Expert introduces wilderness adventures to the mix.
Dungeons & Dragons Basic Rules (1983)
The most recognizable TSR publication, and one of their most important.
A Guide to the Astral Plane (1996)
A silver sword to cut the silver chord…
In the Cage: A Guide to Sigil (1995)
An introduction to the city at the center of the multiverse.
The Eternal Boundary (1994)
The first Planescape adventure sets the stage for heady matter and bizarre locales.
Planescape (1994)
The campaign setting that is, in many ways, the culmination of Dungeons & Dragons.