The end of the Known World as we knew it.
Tag: Mystara
Wrath of the Immortals (1992)
The missing “I” rules from the Cyclopedia, plus a paradigm-shifting campaign frame.
Mark of Amber (1995)
The return of Castle Amber.
Glantri: Kingdom of Magic (1995)
The hub of magic.
Night of the Vampire (1994)
A challenging, low-level contest against a vampire.
Hail the Heroes (1994)
A simple dungeon in a box.
Karameikos: Kingdom of Adventure (1994)
The Known World comes to AD&D.
Mystara Monstrous Compendium Appendix (1994)
A long awaited conversion of the Creature Catalog into AD&D terms.