Final Challenge (1984)

Final Challenge (1984) is the lone solo adventure in the Role Aids line. Your friend joined the Black School and now he wants to conquer the world with an army of the undead, so you have to stop him.

Fun thing 1: if the first character can’t manage and dies, there is a second character who can pick up the fight. Fun thing 2: There are only ten weeks of game time to travel the land and find a way to stop the necromancer. Fun thing 3: the hexes randomly generate their encounters. The rest is solid if unremarkable. The encounters are interesting, the story straightforward, the combat cut and dried. There is one solution, though the path to it is eased or complicated in relation to what the hexes generate. Despite this, it’s about two hours of play, max, and has next to no replay value.

Cover by Tom Kidd is fine, and I think maybe commissioned for the module. I’m neutral on Winifred Williams’ interiors, they remind me a bit of TSR’s Fantasy Forest pick-your-path books aimed at kids. And there just aren’t enough of them, to be honest. The town map is quite nice though.

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