The mind behind Unearthed Arcana stumbled on a roleplaying publishing paradox: you need rulebooks to make money, but the more rulebooks you publish, the more unwieldy your game.
Tag: Dungeons & Dragons
Planescape
Explore the multiverse with Vintage RPG as they dig into Planescape, the classic D&D campaign setting.
Dragon Mountain (1993)
Tucker’s kobolds, the campaign.
Night Below (1995)
One of the best treatments of the Underdark in 40+ years of D&D.
Tale of the Comet (1997)
2E D&D got real weird there at the end.
The Rod of Seven Parts (1996)
The titular artifact seems more like an excuse for a series of fetch quests than a proper object of power.
Return to the Tomb of Horrors (1998)
The return to the meanest D&D module.
S1: Tomb of Horrors (1978)
The meanest D&D module.







