By all accounts, a disaster of the game. You can still find message board flamewars between the designers out there…
Tag: Steve Jackson Games
GURPS Werewolf: The Apocalypse (1993)
Also a pretty good adaptation that solves the power differential between vampires and werewolves.
GURPS Vampire: The Masquerade Companion (1994)
Any issues from the corebook are ironed out here, and the whole game is nicely expanded.
GURPS Vampire: The Masquerade (1993)
Shockingly, this GURPS conversion works pretty well.
GURPS Cyberpunk (1990)
The only RPG book (at least that I am aware of) that has been seized by the federal government.
GURPS New Sun (1999)
I don’t want to play around on Urth, but someone does, and this book is for them.
Callahan’s Crosstime Saloon (1992)
Opening a bar is the only rational response to discovering a nexus of other dimensions.
GURPS Witch World (1989)
Andre Norton gets GURP’d.







