When FASA started putting out the Star Trek RPG, there was the original series, the cartoon, two films and a large number of (often contradictory) novels. While most of this material establishes a universe, it does so primarily in single servings that are, for the most part, definitively resolved at the end of the episode. […]

As a way to get around the military space stories the designers seemed to naturally gravitate to, FASA released Trader Captains and Merchant Princes in an attempt to introduce a different sort of Star Trek experience. Orion Ruse (1984) is one of the adventures that tries to build on this. It’s…interesting.So, the intrigue of the […]

The Vanished (1983) was the first adventure for FASA’s Star Trek RPG. This is the second printing with cover art by Mitch O’Connell, which I think is slightly superior to the original (unlike a lot of FASA Trek material, the illustrations and maps for this one are pretty solid). The players have to find out […]

This is the Romulan Ship Recognition Manual (1985) for FASA’s Star Trek RPG. Same basic thing as the Federation and Klingon Ship Recognition Manuals, except most of the ships derive from the Bird of Prey scout design. The Romulans are another great example of the expansive FASA canon and its problems. They appeared just three […]

This is the Klingon Ship Recognition Manual (1985) for FASA’s Star Trek RPG. Same basic thing as the Federation Ship Recognition Manual, except most of the ships derive from the Great Bird frigate design. Continuing from yesterday’s post, the FASA game basically became the nexus for Star Trek canon in the 80s, and created vast […]